by Saan
ghbell wrote:
I haven't used 3 flameblasts, but I have the fireball. The flameblast is contingent on the Unavoidable trait which is huge. I use it to kill familiars. The other 2 are likely a bit much. I can probably run 2.
It is 4 dice and then 5 with the Fire Ring or Hawkeye, or 6 with both. Not too shabby and pretty cost effective. Especially since I don't have enough Battle Fury to run my deck the way I want to.
The 3 fireballs are huge. I use those all of the time. At 3 total points for minimum 10 dice of damage. What would you recommend instead?
It is 4 dice and then 5 with the Fire Ring or Hawkeye, or 6 with both. Not too shabby and pretty cost effective. Especially since I don't have enough Battle Fury to run my deck the way I want to.
The 3 fireballs are huge. I use those all of the time. At 3 total points for minimum 10 dice of damage. What would you recommend instead?
I dont have any specific recommendations, really - just seems like a lot of burn spells. Fireballs are very good, no doubt (I would argue flameblasts are better for the cost, especially for warlock), i just have a hard time including a lot of attack spells the more I play.
I run 2 flameblasts and 2 fireballs now, and I havent played a game yet where I have used 2 of them and thought "Man, i really need a third", ya know?
That said, I have two core sets, so my warlock runs dupes of other key equipment that allows you to dish out hurt - gauntlets of strength, lashes, fireshaper rings, etc.
My warlock lists seems to favor utility through evocations over enchantments and attack spells though - mage wands with teleport, piercing strike, charge, etc.