by Koz1120
rainofwalrus wrote:
good discussion. 'Ring of Fire' is great until ONE [Force-Push / Teleport] means you're not casting it this round... AND at least 1 Animal with (Charge) is now poking you without risking AOE on the entire pack.
Beastmaster could also Quick-Cast Force-Push one of his own *after* it takes a big bite; getting it out of AOE harm, reducing the ROI on 'Ring of Fire.'
Against weenie, Demonhide has a huge ROI. Unavoidable too.
Beastmaster could also Quick-Cast Force-Push one of his own *after* it takes a big bite; getting it out of AOE harm, reducing the ROI on 'Ring of Fire.'
Against weenie, Demonhide has a huge ROI. Unavoidable too.
If you say so, I guess, I just don't see it. I definitely don't see the card getting a "huge ROI". Yes, I know it is unavoidable and the damage is critical and all of that...but still.
As far as getting pushed out of the zone before you can cast it, I was going to say, but didn't, that you should ready a Teleport or Force Push as well as the Ring of Fire incase your opponent does something tricky. Of course we can play the "second-guess each other" game all day if we want to lol, but it comes down to how each card performs within our individual playgroups.
So, to cap off this conversation on Demonhide Armor, how many times have you actually played the card, and how many times of the ones where you've played it did it actually make a difference? I'll believe you if you say it was significant in your games, I just have trouble seeing it.
And yes, good discussion :)