by alex02144
1. The Blue Gremlin can be hindered because he does not teleport 2 zones at once, just between zones. The hindered movements rules still apply if it starts the turn in a zone with an enemy creature or moves in to a zone with an enemy creature as the Blue Gremlin still tecnically enters the zone, just through teleportation. The advantages of the teleportaion are that it can teleport through (as it does not require LoS to the zone it is teleporting in to) walls and out of tanglevine.2. As you become the controller of the spell, you choose the next targets.
3. Thomas is correct on this one as the card states you must target the zone as well as the creature.
4. The source of the push determines the direction unless the target is in the same zone in which case the push is in a random direction. The effect die determines this direction. 1-3=North, 4-6=East, 7-9=South, and 10-12=West
If you have any more questions feel free to post and then message me asking me linking me to the post. That way I will know to answer and the community will get to see the question and answer.