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Thread: Mage Wars:: Strategy:: Starter deck Warlock crushed by Wizard every time

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by Mycroft

Our gaming group acquired MW a few weeks ago, and to learn the game and make life simpler we decided to stick with the starting decks for now, outlined at:

http://files.boardgamegeek.com/file/download/9ojw8dcxhr/Upda...?

Our hope is that this would give us balanced and fun games and provide us with experience enough to choose when we start building our own decks. Unfortunately we're not finding the decks to be balanced, and this is especially true when the Warlock plays the Wizard and absolutely gets crushed, every time. This might be because of bad tactics, or it might even be because we have misunderstood some rules. Since "starting Warlork deck has no chance" does not seem to be an experience shared by other people who have posted I'm hereby outlining a typical Wizard vs. Warlock duel in our group, and maybe some of you can tell us what we do wrong.

Warlock double moves from (what I as a chessplayer would call) D1 to C2 and leaves behind a Mana Crystal. Wizard moves from A3 to A2 and places a Poison cloud on B2. Now, depending on what order the Warlock does things in, the Wizard plays Gorgon Archer and Mana Siphon in A2, Dragonscale Hauberk on himself, and another Mana Crystal / Moonglow Amulet / Harmonize / Arcane Ring / Suppression Cloak, and Huginn when he gets around to it. If the Warlock spawns large creatures they are hit with Essence Drain / Force Hold, and the Warlock is reduced to 6-7 channeling per round; guards if they get too close. If the Warlock casts curses they are subjected to Nullify, Reverse Magic and Dissolve, and later on when the Wizard has 3-5 curses comes Purge Magic. Gorgon Archer stands still in A2 and fires practically every round. The damage is not too bad, but it means multiple "Weak" tokens on anything that gets near, especially the Bloodreaper. This significantly reduces the effectiveness of anything that needs to hit for an effect to happen, like the Bloodreaper or the Pentagram.

While the Warlock can counter a lot of this, it takes time, and all the time with channeling about half of what the Wizard has (after upkeep). Also, a well timed Reverse Magic or even Drain Power can set the Warlock back several rounds if he's saving up to something big. A major problem is also that the Wizard has ways of healing damage or removing enchantments; once the Warlock is damaged or enchanted there is no way to get rid of this that we can see (except the healing in the Bloodreaper trait). We have never even finished a game when we play Warlock vs Wizard; the Warlock concedes long before we get to that,

Surely we're doing something wrong. Any suggestions?

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