by kcBagz
EvilMushroom wrote:
Some ideas I had were:
* free for all
* co-operative play against adversaries controlled by game mechanics (like the gauntlet video game perhaps)
* one player controls the environment, while other players co-operate or compete towards specific goals
* I am specifically hoping to be able to push this game to 5 players somehow
Actually I just skimmed through the rulebook (found on their website www.magewars.com) and in the back there is a section about the current multiplayer variants that the game offers. They don't even change the rules that much.
The two variants right now are team and Free-for-all. In the free-for-all I don't see why you couldn't add a fifth mage. The restrictions are tokens for each player and the board size. For the tokens you could probably make up your own (you sound like your dedicated enough for something like that) or get another of the sets(more expensive) and paint them a different color. And as for the board size it talks about in the multiplayer variant, just customize it yourself (use paper or something better to add some more grids) for a fifth person and make sure its a fair, free-for-all playing field.
Five players will just cost a little more. But by the end of the year they will have 6 mages to choose from(2 more going to be released and then 2 more at the beginning of next year. So even 8 by then!).
One person on here said he didn't care for the 3-player free-for-all and preferred the idea of 4-player free-for-all. In his experience, One player watched as 2 players duked it out and then killed the winner of those 2. I think, though, that in most situations the 2 mages will realize the one guy patiently waiting for the win and turn on him for a bit to even the playing field.
However, I have yet to play. This is just what I'm assuming from what I have read. It really seems this game has a wide variety of play options.