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Reply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments

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by thanos2001

Thanks for the input Michael.

The only problem I see with that is how enchantments work and the costs involved. If we go with the idea Reverse Magic must take effect immediately upon being targeted with an enchantment then this becomes the chain:

1)I pay 2 mana to target my mage with Reverse Magic and it's placed face down.

2)An enemy mage targets my mage with an enchantment and pays 2 mana.

3)My Reverse Magic trigger goes off and I must flip it and pay 5 mana.

(Here's where things get wonky)

4)I gain control of the enchantment and look it to find out what the heck it is.

5)I now target the mage who cast the enchantment with something he already knows is coming.

6)If i want to complete the matrix, I must pay the cost on top of the 5 mana I spent to reverse the potential spell. If I don't have the mana, my enemy now has time to counter the spell because the effect isn't a surprise to anyone anymore.

I'm cool if that's the way it goes down, but it makes reverse magic a pretty pricey card to reverse an enchantment with. I lost 5+ mana while my enemy got out of it for 2 mana and a likely chance to counter. This doesn't seem to fit the spirit of the spell which should be bad for him and way good for me. At a 5 mana cost, Reverse Magic, Reverse Attack and Reverse Attack are the most expensive Enchantments in the game.

Thoughts?


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