Reply: Mage Wars:: Rules:: Re: Hand of Bin-Shala
by pixelgeekMatthias Maccabeus wrote:I agree 100%. Put 6 of these in a Temple of Light deck and it gets ugly fast for your opponent.Have you played a game with 6 of them in a deck?
View ArticleThread: Mage Wars:: Rules:: Two questions
by Preacherbbb These might have been answered already and I might be making it more complicated than it needs to be, but any help would be appreciated. Mana crystals, zone exclusive, controller gains...
View ArticleThread: Mage Wars:: General:: Card Organization and Storage
by r1sefromru1n I love Mage Wars and the opponents I've played against do too. We love the huge amount of customization in the game with all the cards. One thing my group is struggling with however, is...
View ArticleReply: Mage Wars:: Rules:: Re: Two questions
by tmgergo Mana Crystal:Controller of the Mana Crystal gains the channeling bonus. The player who cast it.Poison Gas Cloud:This effect is not an attack. It does exactly what it says, 2 points of direct...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by GI Joe Has anyone won with the Beastmaster's starter deck?
View ArticleThread: Mage Wars:: Rules:: Daze and multiple strikes
by GI Joe The rules say that the effect die is rolled during the Declare Attack step, and if the number is less than 7, the attack is skipped, then skip to step five, Additional Strikes. Step five says...
View ArticleReply: Mage Wars:: General:: Re: Card Organization and Storage
by jmcampbell Magic: The gathering organizes their cards alphabetically by color (school of magic) I would do the same with Mage Wars.
View ArticleReply: Mage Wars:: Rules:: Re: Two questions
by MDJD For future reference, if you have an issue with game terminology, just look in the codex at the back of the rule book. For example, the word "Controller" is defined there. It is an excellent...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by ghbell I only did 1 play with a starter deck. And it was against a non-starter custom deck. :whistle:
View ArticleReply: Mage Wars:: General:: Re: Card Organization and Storage
by ghbell That is exactly what I do.
View ArticleReply: Mage Wars:: Rules:: Re: Hand of Bin-Shala
by ghbellpixelgeek wrote:Matthias Maccabeus wrote:I agree 100%. Put 6 of these in a Temple of Light deck and it gets ugly fast for your opponent.Have you played a game with 6 of them in a deck?I have...
View ArticleReply: Mage Wars:: Rules:: Re: Two questions
by wtcannonjr A Poison Gas Cloud tidbit -Since the poison damage is against Living Creatures, the Skeletons in the core set of cards are immune to this damage.
View ArticleReply: Mage Wars:: Rules:: Re: Daze and multiple strikes
by wtcannonjr Yes. If you overcome Daze and make an attack, then all abilities of that attack will happen. i.e. Doublestrike, Triplestrike, etc.
View ArticleReply: Mage Wars:: General:: Re: Holiday OP Kit promos
by Helznicht Is there a list of stores participating in OP? My local in KC is not, wanted to see if there were others not so far away I could join.
View ArticleReply: Mage Wars:: Rules:: Re: Daze and multiple strikes
by pixelgeek I don't think that was his question Tom :)Daze does only effect the first strike. If the Creature has additional attacks they do get them but don't forget that these attacks are not...
View ArticleReply: Mage Wars:: General:: Re: Card Organization and Storage
by pixelgeek I have mine split up by spell type and then sorted alphabetically and then put in a binder
View ArticleReply: Mage Wars:: Rules:: Re: Daze and multiple strikes
by theduke850pixelgeek wrote:I don't think that was his question Tom :)Daze does only effect the first strike. If the Creature has additional attacks they do get them but don't forget that these...
View ArticleReply: Mage Wars:: Rules:: Re: Hand of Bin-Shala
by alexmitko It's pretty good, yeah but it has the significant curbing point of being Zone Exclusive. Six of those + a Temple of Light takes up more than half the board and you don't get any + mana...
View ArticleReply: Mage Wars:: Rules:: Re: Hand of Bin-Shala
by ghbell You use six so when one gets destroyed--- this is their weakness, they are easy to destroy--- then you can replace them.You can get mana from the amulet and Harmonize if that is important to...
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