Reply: Mage Wars:: General:: Re: Spoilers of cards from upcoming expansion
by ghbell Some of those cards are awesome and are going to totally change the game. I am looking forward to that.Funny that we get zero from Arcane Wonders in terms of previews, but Tom Vasel gets a...
View ArticleReply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...
by rainofwalrusghbell wrote:Point being, the absolute tempo argument isn't absolute. It depends. That is the thing with this game, it depends. Almost always. And the math/tempo arguments, in my mind,...
View ArticleReply: Mage Wars:: General:: Re: Two core copies VS Tome 1 & 2
by Purple Paladin They want my feedback? Ok: The Tomes are way too expensive!The only reason I ended up purchasing mine is cause I told the guy at my little local store I wanted the tomes (before I...
View ArticleReply: Mage Wars:: General:: Re: Two core copies VS Tome 1 & 2
by lindyhopfan Yup, you got ripped off. You should be able to buy three tomes for the price of one base set. Those are the ratios of the MSRP prices as well as the ratios of the much cheaper prices...
View ArticleReply: Mage Wars:: Reviews:: Re: is it really as good as everyone is saying?
by Omahaviceclockwerk76 wrote:Your thoughts sum up my experience as well. I can say anyone why is an old school magic player but got burned out with the power creep should definitely consider this. If...
View ArticleReply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...
by ghbellrainofwalrus wrote:ghbell wrote:Point being, the absolute tempo argument isn't absolute. It depends. That is the thing with this game, it depends. Almost always. And the math/tempo arguments,...
View ArticleReply: Mage Wars:: General:: Re: Mage Wars VS Summoner Wars
by clockwerk76 Summoner Wars is what I call a very "low investment" game. Rules can be learned in 5 minutes, games only last 30 minutes and there's no need to customize anything. It's ready to go out...
View ArticleThread: Mage Wars:: Variants:: How to make a three player game work.
by Conquistadork I end up playing with 3 players pretty often in my gaming group. So I came up with an idea for three player Mage Wars. The Rules below are to speed up the game and prevent turtlingThe...
View ArticleReply: Mage Wars:: Variants:: Re: 'Overlord' 2v1 scenario
by Conquistadork An interesting idea, I might try this soon. I also just posted my ideas for a 3 player free for all.
View ArticleReply: Mage Wars:: Reviews:: Re: is it really as good as everyone is saying?
by clockwerk76Omahavice wrote:clockwerk76 wrote:Your thoughts sum up my experience as well. I can say anyone why is an old school magic player but got burned out with the power creep should definitely...
View ArticleReply: Mage Wars:: General:: Re: Mage Wars VS Summoner Wars
by ghbellclockwerk76 wrote:If these games were beer, SW is Pale Ale and MW is a 11% alcohol bourbon barrel aged imperial stout brewed with chocolate, coffee and vanilla. I'll rant and rave about the...
View ArticleReply: Mage Wars:: Variants:: Re: How to make a three player game work.
by dkartzinel I can see 1 and 2 being interesting, but I'm not really digging the no healing thing. Seems like that's kind of like saying "Yeah, don't bother playing the priestess."
View ArticleReply: Mage Wars:: Strategy:: Re: Counters To Sleep?
by ghbellSeerMagic wrote:right now it's broke, plain and simple. Not at all. Spend an action and hit your guy. Do it ASAP! Do it before the creatures next action if you can. Either do it or don't do is...
View ArticleReply: Mage Wars:: General:: Re: Two core copies VS Tome 1 & 2
by curtclindyhopfan wrote:Yup, you got ripped off.Well, only if you consider paying retail "getting ripped off". lindyhopfan wrote:You should be able to buy three tomes for the price of one base...
View ArticleReply: Mage Wars:: General:: Re: Two core copies VS Tome 1 & 2
by lindyhopfancurtc wrote:And what he said he paid (for two tomes and the base set) matches that ratio: $20 * 3 = $60Ah, I misunderstood him, then. I thought he was saying that he paid $40 for a single...
View ArticleReply: Mage Wars:: Variants:: Re: How to make a three player game work.
by curtc I have concerns about all of those items, but whatever floats your boat...The much bigger problem for me in 3p is how to avoid having one player squished between the other two. Hence I don't...
View ArticleReply: Mage Wars:: General:: Re: How many cards does an average spellbook...
by pomomojo What makes this better, IMO, than most CCGs or LCGs is that a large portion of the game is about tactical adjustments during the game. I haven't done any deckbuilding yet, but each game...
View ArticleReply: Mage Wars:: General:: Re: How many cards does an average spellbook...
by pirate_chefcurtc wrote:Folks have talked about a variant where you draw cards to choose from, which seems reasonable to me as a Euro gamer, while the mere idea of which causes die-hard fans to...
View ArticleReply: Mage Wars:: General:: Re: How many cards does an average spellbook...
by curtcpirate_chef wrote:What does that have to do with Euro games?Maybe nothing. Just stating my background for context.
View ArticleReply: Mage Wars:: General:: Re: How many cards does an average spellbook...
by Purple Paladin I'm playaing with my first "home-made" book tomorrow. Gulp. Kind'a nervous to my surprise, because with this game, you can't really blame the card draw or even luck for losing.
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