Reply: Mage Wars:: General:: Re: Two core copies VS Tome 1 & 2
by X8Hedge8Xcurtc wrote:X8Hedge8X wrote:I have two core sets and two of spell tome 1. However, with the release of the core spell tome 2 one or more friends could buy only the 2 different tomes and use...
View ArticleReply: Mage Wars:: General:: Re: Preferred Multi-Player Board Size
by Fwing I've played 1x 4-player free-for-all on the standard size set-up and we had fun but I can see it being decried as "unbalanced" for the reasons outlined above. It didn't bother us much and the...
View ArticleReply: Mage Wars:: General:: Re: Preferred Multi-Player Board Size
by Hadgoth We've tried 2v2 a 3-4 times and all of them were on the standard 3x4 board. Only once we tried on 4x4 and found the extra 4 zones redundant. The restricted space introduces interesting...
View ArticleReply: Mage Wars:: Strategy:: Re: dream deck
by ghbell I have enough cards to build this deck of which you dream.:ninja:
View ArticleReply: Mage Wars:: General:: Re: Preferred Multi-Player Board Size
by locusshifterFwing wrote:I've played 1x 4-player free-for-all on the standard size set-up and we had fun but I can see it being decried as "unbalanced" for the reasons outlined above. It didn't...
View ArticleReply: Mage Wars:: General:: Re: A true Spoiler for the Expansion from the MW...
by Koz1120 That Forcemaster weapon is awesome. That makes her really nasty in melee, and I think it's the best mage specific weapon in the game thus far (yes, even better than the amazing Lash of...
View ArticleThread: Mage Wars:: General:: Questions on a few cards
by locusshifterFirst:I think I'm ameteurishly missing the usefulness of Decoy. Any thoughts?Next:These I can kind of see as distractions for your opponent, perhaps even put enchantments on them, I...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by Havoxlocusshifter wrote:First:I think I'm ameteurishly missing the usefulness of Decoy. Any thoughts?Next:These I can kind of see as distractions for your opponent, perhaps even put enchantments on...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by BartowWing The decoy can also be used as a "Bank" as it costs nothing to reveal. So if your opponent ignores a decoy or two, you can reveal it at no cost and gain 2 mana. So except for the use of a...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by locusshifterThe Decoy is used to force your opponent to spend his mana/action dispelling it. Remember, you cast it face down so your opponent has no idea that it is a decoy. Put it on a high value...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by locusshifterBartowWing wrote:The decoy can also be used as a "Bank" as it costs nothing to reveal. So if your opponent ignores a decoy or two, you can reveal it at no cost and gain 2 mana. So except...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by dkartzinel Decoys go great in the warlock deck! It's kind of a metagame thing though, it's part of toying with your opponent, so as a warlock, I may deliberately flash a decoy, then start putting...
View ArticleReply: Mage Wars:: General:: Re: Preferred Multi-Player Board Size
by curtclocusshifter wrote:Yeah, based on the variety of feedback I'm getting it's obvious I'm going to have to try a few permutations. I will likely mock up extra zones if I want a bigger board; I...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by locusshifter In my first game I destroyed the Warlock with the Bestmaster. In my second game I had a close contest as the Wizard against it. In my third game the Priestess totally outclassed it; I...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by locusshifterdkartzinel wrote:Which decks are you playing heavily? I've only played 3 times, BM, Priestess, Wizard, using the preconstructs. So far I like the Wizard the best; I tend to like toolbox...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by runim I've popped nullifies before with decoy. It's a decent card to slot 1 or 2 of.
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by curtclocusshifter wrote:I get how they work, it's just that they take 5 rounds to pay you back and break even. That just isn't very efficient to me. I haven't counted just how many rounds our games...
View ArticleReply: Mage Wars:: General:: Re: Questions on a few cards
by Koz1120locusshifter wrote:First:I think I'm ameteurishly missing the usefulness of Decoy. Any thoughts?Next:These I can kind of see as distractions for your opponent, perhaps even put enchantments...
View ArticleReply: Mage Wars:: Rules:: Re: Short enchantement reveal question
by Clammy721 To make it simple, you can reveal an enchantment at any time, during any game phase including your opponent's, as long as you're not interrupting an action or event (and of course have the...
View ArticleReply: Mage Wars:: General:: Re: Spell book mod to make card...
by Clammy721dlminsac wrote:Yes! Do it! Let us know if it ruined everything or it worked perfectly and it is safe for us.I love this. One of the more well spoken suggestions I've seen in a thread in...
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