Thread: Mage Wars:: Strategy:: Hydra: WTF!?
by swingjunkie Can anyone tell me why the Hydra is not MASSIVELY OP or does anyone have good ideas as to how to deal with him?
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by MajaiofDreams It is tough but I do not feel it is overpowered. It only can hit one opponent a turn, and it is a slow creature, so it takes a lot of effort to manuver it into combat position. I find...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by Fwingswingjunkie wrote:Can anyone tell me why the Hydra is not MASSIVELY OP or does anyone have good ideas as to how to deal with him?Teleport.Force Push.Sleep! ;)Run away!I'm not saying those are...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by swingjunkie Is counterstrike a MUST use ability? Cause it would be hilarious to put the Hydra to sleep, make them hit it to wake it up, then get attacked for their efforts! Ha!
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by locusshifterFwing wrote:swingjunkie wrote:Can anyone tell me why the Hydra is not MASSIVELY OP or does anyone have good ideas as to how to deal with him?Teleport.Force Push.Sleep! ;)Run away!I'm not...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by Mike1977locusshifter wrote:Banish is AWESOME against baddies as they are out of play for three turns.You better make those 3 turns count, because if no progress is made and the creature comes back,...
View ArticleReply: Mage Wars:: General:: Re: A true Spoiler for the Expansion from the MW...
by X8Hedge8XX8Hedge8X wrote:Other Spoilers available at TGSC's Facebook PageHedgeA third one is available.Hedge
View ArticleReply: Mage Wars:: Rules:: Re: A couple of newbie questions
by MDJD It's not actually a mistake. The videos are a visual representation of the tutorial in the rule book. That tutorial ignores all mage special abilities. You'll also notice that on occasion,...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by dkartzinel Which mage are you playing? What have you tried? What kind of board position did you have (i.e. were you even or were you already losing and the hyrda just mopped you up)? My personal...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by sdougla2 There are many ways to neutralize or mitigate creatures. Which you want depends on the game state and your strategy. The simplest solution is to armor up and ignore it. Since armor works...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten Wizard Dirty Tricks
by buondiavolo if a mage A go to figh another B in a corner, the latter(B) could go one space away and imprisons the mage A with 2 wall stones.Priestness could escape if she had put Divine protection(...
View ArticleReply: Mage Wars:: Strategy:: Re: Hydra: WTF!?
by rainofwalrus I've seen [2 Armor] reduce a Hydra's 3x3 to 3 damage (9 minus 6). So there's that.
View ArticleReply: Mage Wars:: General:: Re: A true Spoiler for the Expansion from the MW...
by Koz1120 Don't like Mass Sleep all that much. It's ok, but sooo expensive. There are more cost effective means of crowd control I think, although Mass Sleep does have the advantage of guaranteeing...
View ArticleThread: Mage Wars:: General:: Forget Ipad/Iphone, Mage Wars Devs, put you...
by Purple Paladin Mage Wars would be perfect for this. They could use computer "minis" instead of cards:http://www.epawn.fr/
View ArticleReply: Mage Wars:: General:: Re: Forget Ipad/Iphone, Mage Wars Devs, put you...
by curtc Maybe I'm misreading it, but the point looks like a way to use physical minis with machine readable tags on the bottom (not a new idea, btw). I don't see how that applies to MW. What am I...
View ArticleReply: Mage Wars:: Strategy:: Re: Counters To Sleep?
by kdesano2234 Hi guys, question about removing sleep w/ attack..is it enough to hit the sleeping target's armor to wake it up? Cause we are arguing whether we have to inflict life damage or roll a...
View ArticleReply: Mage Wars:: General:: Re: Forget Ipad/Iphone, Mage Wars Devs, put you...
by Purple Paladin Many describe MW as a mini game without the minis. E-Pawn would allow the minis to represent the cards, keeping track of all info on each card without clutering up or crowding...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten Wizard Dirty Tricks
by wtcannonjr Sounds right. That is why you will see good players move out from the corner in the early stages of a battle. They want to get some manuevering room between them and any corners.
View ArticleReply: Mage Wars:: General:: Re: Forget Ipad/Iphone, Mage Wars Devs, put you...
by curtcPurple Paladin wrote:Many describe MW as a mini game without the minis.But there are no minis. That's the point. E-Pawn is about using physical minis. So yes, if MW had minis, then this would...
View ArticleReply: Mage Wars:: General:: Re: Forget Ipad/Iphone, Mage Wars Devs, put you...
by jmstoic ePawn looks incredible for roleplaying games. All those years of drawing maps and revealing them by pulling away a blanket as the heroes progressed.Never again! I'd been dreaming of this...
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