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Reply: Mage Wars:: Rules:: Re: Burn Upkeep

by KrakenDan That is correct. You would roll for the conditions on your creatures. You roll for Daze, Burn, etc. Not your opponent.

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Reply: Mage Wars:: Sessions:: Re: Fun with Warlock fire

by Wario83 Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an autoinclude in all my...

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Reply: Mage Wars:: Rules:: Re: Burn Upkeep

by Wario83 Ultimately this doesn't really affect things. I'm always reaching for the dice to roll but that is because I like to keep things moving. Though I can see how some people may have hangups on...

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Reply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down

by ghbell Can you just give a quick basic philosphy as to why you think the Priestess usually wins?

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Reply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down

by Saan ghbell wrote:Can you just give a quick basic philosphy as to why you think the Priestess usually wins? Hand of Bim-Shalla and Temple of Light, mostly. Extremely powerful Zone-exclusive cards...

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Reply: Mage Wars:: Rules:: Re: Burn Upkeep

by KnagrocK Wario83 wrote:Ultimately this doesn't really affect things. I'm always reaching for the dice to roll but that is because I like to keep things moving. Though I can see how some people may...

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Reply: Mage Wars:: Rules:: Re: Ring of Beasts and Lair

by KrakenDan Funny. We aske that of the creator yesterday. Here is the answer.2.)If I use my Lair to spawn a creature, and I pay mana from my mage to cover the remaining cost not already on the Lair,...

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Reply: Mage Wars:: Rules:: Re: Burn Upkeep

by Cardboardjunkie That example given doesn't use the initiative "tie-breaker" as you'd like. The controller of the Unicorn decides which order to resolve them. That does not count as a conflict of...

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Reply: Mage Wars:: Rules:: Re: Burn Upkeep

by KnagrocK I am not looking to create this situation. This is the way it played out in the Walkthrough video.I got my answer - do all upkeep on your own creatures not for effects you create that are...

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Reply: Mage Wars:: Sessions:: Re: Fun with Warlock fire

by Saan Wario83 wrote:Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an...

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Reply: Mage Wars:: Rules:: Re: Ring of Beasts and Lair

by ArtificeKnight And also means that magebane will not trigger for spells cost from those same locations either!Okay, thats what I was curious about.

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Reply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments

by thanos2001 I went to the source forum and got an answer. I was way off. So happy to have this resolved!Here is the example provided for an enemy mage attacking a mage with Reverse Magic already...

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Reply: Mage Wars:: Rules:: Re: Temple of Asyra Questions

by LORDs_diakonos Really would like to get a clear answer here. We need an official FAQ on some of the cards and IMO this is one.

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Reply: Mage Wars:: Rules:: Re: Temple of Asyra Questions

by Cardboardjunkie I think your prior post was clear enough. The Temple of Asyra does not say the Cleric has to be in the same zone, so he doesn't. The Hand of Bim-Shalla has no range, so it can reach...

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Reply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down

by ghbell I am interested. I am also interested in game times for Priestess decks. Thanks, I will take a look.

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Reply: Mage Wars:: General:: Re: This game takes WAY to long...

by SeerMagic I'm starting to fall in the "takes to long" camp. Game has not been a hit with friends due to this. Every game played with them, someone just quits after an hour or so once they look a...

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Reply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments

by MajaiofDreams OK. So to clarify. When the 2 mana is paid and the matrix of energy is established by your opponent, you pay the 5 reveal cost and reveal reverse magic and gain control of the face...

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Reply: Mage Wars:: General:: Re: This game takes WAY to long...

by Maankin Yesterday, I played the game for the first time (beast master vs wizard), but with the demo setup (half board, less life, less spells). It still took us ~150 min to complete and we did not...

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Reply: Mage Wars:: General:: Re: This game takes WAY to long...

by Saan Maankin wrote:Yesterday, I played the game for the first time (beast master vs wizard), but with the demo setup (half board, less life, less spells). It still took us ~150 min to complete and...

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Reply: Mage Wars:: General:: Re: This game takes WAY to long...

by MillertimeRC SeerMagic wrote:I'm starting to fall in the "takes to long" camp. Game has not been a hit with friends due to this. Every game played with them, someone just quits after an hour or so...

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