Reply: Mage Wars:: Rules:: Re: Burn Upkeep
by KrakenDan That is correct. You would roll for the conditions on your creatures. You roll for Daze, Burn, etc. Not your opponent.
View ArticleReply: Mage Wars:: Sessions:: Re: Fun with Warlock fire
by Wario83 Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an autoinclude in all my...
View ArticleReply: Mage Wars:: Rules:: Re: Burn Upkeep
by Wario83 Ultimately this doesn't really affect things. I'm always reaching for the dice to roll but that is because I like to keep things moving. Though I can see how some people may have hangups on...
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by ghbell Can you just give a quick basic philosphy as to why you think the Priestess usually wins?
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by Saan ghbell wrote:Can you just give a quick basic philosphy as to why you think the Priestess usually wins? Hand of Bim-Shalla and Temple of Light, mostly. Extremely powerful Zone-exclusive cards...
View ArticleReply: Mage Wars:: Rules:: Re: Burn Upkeep
by KnagrocK Wario83 wrote:Ultimately this doesn't really affect things. I'm always reaching for the dice to roll but that is because I like to keep things moving. Though I can see how some people may...
View ArticleReply: Mage Wars:: Rules:: Re: Ring of Beasts and Lair
by KrakenDan Funny. We aske that of the creator yesterday. Here is the answer.2.)If I use my Lair to spawn a creature, and I pay mana from my mage to cover the remaining cost not already on the Lair,...
View ArticleReply: Mage Wars:: Rules:: Re: Burn Upkeep
by Cardboardjunkie That example given doesn't use the initiative "tie-breaker" as you'd like. The controller of the Unicorn decides which order to resolve them. That does not count as a conflict of...
View ArticleReply: Mage Wars:: Rules:: Re: Burn Upkeep
by KnagrocK I am not looking to create this situation. This is the way it played out in the Walkthrough video.I got my answer - do all upkeep on your own creatures not for effects you create that are...
View ArticleReply: Mage Wars:: Sessions:: Re: Fun with Warlock fire
by Saan Wario83 wrote:Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an...
View ArticleReply: Mage Wars:: Rules:: Re: Ring of Beasts and Lair
by ArtificeKnight And also means that magebane will not trigger for spells cost from those same locations either!Okay, thats what I was curious about.
View ArticleReply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments
by thanos2001 I went to the source forum and got an answer. I was way off. So happy to have this resolved!Here is the example provided for an enemy mage attacking a mage with Reverse Magic already...
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by LORDs_diakonos Really would like to get a clear answer here. We need an official FAQ on some of the cards and IMO this is one.
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by Cardboardjunkie I think your prior post was clear enough. The Temple of Asyra does not say the Cleric has to be in the same zone, so he doesn't. The Hand of Bim-Shalla has no range, so it can reach...
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by ghbell I am interested. I am also interested in game times for Priestess decks. Thanks, I will take a look.
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by SeerMagic I'm starting to fall in the "takes to long" camp. Game has not been a hit with friends due to this. Every game played with them, someone just quits after an hour or so once they look a...
View ArticleReply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments
by MajaiofDreams OK. So to clarify. When the 2 mana is paid and the matrix of energy is established by your opponent, you pay the 5 reveal cost and reveal reverse magic and gain control of the face...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Maankin Yesterday, I played the game for the first time (beast master vs wizard), but with the demo setup (half board, less life, less spells). It still took us ~150 min to complete and we did not...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Saan Maankin wrote:Yesterday, I played the game for the first time (beast master vs wizard), but with the demo setup (half board, less life, less spells). It still took us ~150 min to complete and...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by MillertimeRC SeerMagic wrote:I'm starting to fall in the "takes to long" camp. Game has not been a hit with friends due to this. Every game played with them, someone just quits after an hour or so...
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