Reply: Mage Wars:: General:: Re: 3 or 4 player free for all?
by trenttsd Saturnineage wrote:Yes, but it plays much better if you put 2 boards together when using 4 players. You will also need to denote your own markers since there are only red and blue markers...
View ArticleReply: Mage Wars:: General:: Re: 3 or 4 player free for all?
by Lord Galactus Yes! We are planning to sell a multiplayer expansion pack with 2 other colors of markers, extra dice, extra cardboard markers, and rules for various multiplayer scenarios.We're...
View ArticleReply: Mage Wars:: General:: Re: elementalist?
by Lord Galactus Hi Derek - just got your email sir. Thanks! We absolutely will support organized play. We will provide prizes and a unique Mage ranking system whereby players can gain status as they...
View ArticleReply: Mage Wars:: General:: Re: 3 or 4 player free for all?
by Moodiz Lord Galactus wrote:We're workign on getting that manufactured now and should be out shortly.Shortly means September? Or this year? Or beginning of next year? Why not put an extra board into...
View ArticleThread: Mage Wars:: General:: Is this a Wiz-War on steroids?
by jose633 Hi all,I'm a bit worried about the game being too overwhelming.With so many choices and cards you can play directly from your spell book I think the game may suffer AP.I hope I'm wrong...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by stadi I don't see how your question is related to Wiz-War. In Wiz-War, your hand is random, so you have to make the best with the cards you have or hope for better ones, but most of the times you...
View ArticleReply: Mage Wars:: General:: Re: list of traits?
by Klaxas man while we are on the subject of traits what about zone exclusive. does that mean only one of that card per zone? or does it mean only one of any zone exclusive card per zone?
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by Klaxas to me it doesnt seem any more complicated than magic the gathering. so if your group enjoys that, this should be a nice upgrade, if magic is too much for you, i believe this would be as well.
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by Rykaar First let me say I'm looking forward to this game more than any other in recent memory. Even more than the NetRunner reboot :)I suppose one could argue the comparison to Wiz-War in the sense...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by stadi I think the learning curve is similar to let's say Race for the Galaxy. You can learn the rules, the icons, the effects pretty fast but that won't mean you'll know how to play good. You'll...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by Shelfwear I'm thrilled by this game. AP could be an issue but not more than any text-heavy boardgame that you play the first time.I think the game design favours the more experienced player: when...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by seanmccoy This is an awesome thread, you guys. I can tell you a little bit about some of the effort we have made to make the game easy to incoming players:From what I've seen so far, I'm not sure...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by galfridus Some sort of "suggested moves / counter moves" sheet, perhaps as a download or handout, might help. Starting mages could put it on the inside of their spellbook for when they are at a...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by Klaxas seanmccoy wrote:4. We're working on a series of video tutorials right now, that should go live before the game's release. This will include an overview of the mages and their strategies,...
View ArticleReply: Mage Wars:: General:: Re: list of traits?
by Darkfox101 With cards that are zone exclusive, you can only have one zone exclusive card in that zone.
View ArticleThread: Mage Wars:: Strategy:: Top Ten First Round Plays
by Alex319 1. Wizard: Gate to Voltari/Harmonize. Gives you 2-4 mana every turn, and you can even cast the Harmonize on the Gate to have 2 mana left, setting you up for a possible Battleforge/Harmonize...
View ArticleReply: Mage Wars:: General:: Re: Card Spotlight - Force Push
by Lord Galactus Hi Don,Great question! Yes, the intent is that when you cast the spell, you determine if the target is going to be pushed through a wall with the passage attacks trait. If yes, you...
View ArticleReply: Mage Wars:: General:: Re: 3 or 4 player free for all?
by Lord Galactus Hello Moo Diz,Mage Wars is a 2 player game. However, if anyone else in your group of 4 players has another Mage Wars set, then you certainly can play it 4 player. Also, if you wanted...
View ArticleReply: Mage Wars:: General:: Re: Is this a Wiz-War on steroids?
by Lord Galactus Hi Marc - The scripts are written for the video tutorials and they are being filmed this weekend. You'll see them posted next week - one week before Gencon! :-)Also, we will have...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by Lord Galactus Wow! These are great opening moves! I like the Beastmaster with Steelclaw Grizzly.If you want to rush the enemy Mage you might move towards him as the Beastmaster, summoning...
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