Reply: Mage Wars:: Strategy:: Re: Warlock weakest of all mages?
by ghbell Yep. My buddy and I talk Eclipse all the time... my other buddy and I tal Arkham Horror all of the time. It is good if the game is a conversation piece.
View ArticleReply: Mage Wars:: General:: Re: more ladies wizards please
by Dungeons I have to admit , the art on the girl is very attractive and brings out a pause when you go against her, perhaps a Charm spell is in order.When confronting a female mage, the very first...
View ArticleReply: Mage Wars:: General:: Re: more ladies wizards please
by questfordragonlords You can order the game from the web site today.I am currently collecting funds from our group so far 7 copies and will order it directly within the next few days.Question for...
View ArticleReply: Mage Wars:: General:: Re: more ladies wizards please
by jrcatania Hi Sean, Thank u very much ! This is wonderful news for us. We have 28 girls in our group and options are limited but now I will give eveyone the great news.Best Regards,Diana
View ArticleReply: Mage Wars:: General:: Re: more ladies wizards please
by jrcatania Ice Female Wizard..very cool idea.Like the Narnia ice Queen. :star:
View ArticleReply: Mage Wars:: General:: Re: German Version?
by Limboldt Because gaming is fun and funny things you most of the time do in your own language. Besides that I do not understand the question. I do not buy Sony-TVs when the interface is in japanese,...
View ArticleThread: Mage Wars:: Rules:: Battle Forge and Agony
by zautman Under spawnpoints, the rules say to use the target and range shown on the spell. I want to make sure I understand how this works for Battle Forge. So if the forge has enough mana to cast an...
View ArticleReply: Mage Wars:: Rules:: Re: Battle Forge and Agony
by MDJD Equipment must be cast on the Mage, so there is no circumstance under which the Mage can be more than 2 zones away from the Forge. As for your second question, using lash of hellfire is a melee...
View ArticleReply: Mage Wars:: Rules:: Re: Battle Forge and Agony
by zautman Thanks - those are the answers I expected. Just wanted to make sure since those questions came up during my last play.
View ArticleReply: Mage Wars:: General:: Re: German Version?
by stadi Well, some people are like you, some are not.I live in Hungary. I buy only English novels (unless its a Hungarian author), I buy only English board games and I would only attend English...
View ArticleThread: Mage Wars:: General:: As the game grows...
by noblejohn I would love to see named characters rather than generic characters - for example... The game would have even more depth if you played with Gandalf the wizard instead of just wizard. A...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by Chrisxny There is a spell to bring back the dead in the game already
View ArticleThread: Mage Wars:: General:: necessary cards?
by swingjunkie Anyone else coming to the conclussion that you just need at least 4 dispels, 2 or 3 dissolves, and at least 3 nullified in every deck? Three are just such powerful spells (read as Force...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by noblejohn Cool, the game is one step ahead of me. I only have 2 plays so far so there is plenty I have yet to learn about the spells and combos already built in. I can't wait to dig in and get some...
View ArticleReply: Mage Wars:: General:: Re: necessary cards?
by seanmccoy I don't normally put that many in - I might put a couple dispels in. But I definitely keep a few Mage Wands, that way if I absolutely need something, I can bind it to a wand.I also keep a...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by seanmccoy That's an awesome idea! We went back and forth on this a lot in the design process, the main question being: would players rather play as a pre-existing character, or would they rather...
View ArticleReply: Mage Wars:: General:: Re: necessary cards?
by runim It definitely seems that way initially, but at some point you have to start building your own momentum instead of countering theirs. It's all about your playstyle really - Part of the beauty...
View ArticleReply: Mage Wars:: General:: Re: necessary cards?
by CombatWombat81 I never have more that 2 of each of these spells. Mage wand is the answer. Thing is, if you spend to much time/mana countering your opponents moves that´s all you´re doing.
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by rainofwalrusAnyone else SPRINT(2) to NEAR CENTER SQUARE and bank the 19/20 mana from Turn 1?I tried it and it really gave my opponent a case of AP for the next few rounds.I did win. Hydra Ambush...
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