Reply: Mage Wars:: General:: Re: Mage Wars in Production!
by Lord Galactus Yes sir, there are 5 card dividers built-in to help you keep your cards separated as you choose,and separate pockets for dice, action markers, conditions, etc.
View ArticleReply: Mage Wars:: General:: Re: Rules up ?
by Lord Galactus Awesome! Thanks for the interest guys. I just checked with our website and forums admin. If all goes well we should have the rules and forums up within 2 hours.
View ArticleReply: Mage Wars:: General:: Re: Card Spotlight - Malacoda
by Dragkin Love it. I have always liked an area of effect style of damage, great to see it implimented in the game. I can't wait to try this out with a Warlock.
View ArticleReply: Mage Wars:: General:: Re: Mage Wars in Production!
by Sidwick Looking good. I'm actually quite confident that this will be a product of the highest quality in terms of content and material although this is the very first game from Arcane Wonders....
View ArticleReply: Mage Wars:: General:: Re: Card Spotlight - Malacoda
by Sidwick I love how elegantly the layout and arrangement of the cards' elements is handled in Mage Wars.Plus that's some really solid artwork.
View ArticleReply: Mage Wars:: General:: Re: Mage Wars in Production!
by Klaxas must.... have..... if this is the only thing i do at gencon i want this game lol
View ArticleReply: Mage Wars:: General:: Re: Rules up ?
by Klaxas apparently all did not go well. i created an account, but dont see any forums or rules up yet.... :::waiting patiently::::
View ArticleThread: Mage Wars:: Rules:: Status effect question
by Klaxas ok i have a question. take the spell jet stream for exampleit does 2 dice damage, then you roll a die and on a 4-10 you push, on 11+ you push and stun.so my question is this, does the attack...
View ArticleReply: Mage Wars:: General:: Re: Rules up ?
by Lord Galactus Ha! Thanks for your patience. We're working out a technical difficulty with the Forums. I just got off the phone with our admin - should be shortly...fingers crossed....
View ArticleReply: Mage Wars:: General:: Re: Rules up ?
by Klaxas ok forum is working. i posted something lol
View ArticleReply: Mage Wars:: Rules:: Re: Status effect question
by Lord Galactus Yes, the effects and the damage are independent. Our thought is that you could stun someone with lightning without necessarily causing permanent physical damage. Or, a flame blast...
View ArticleReply: Mage Wars:: Rules:: Re: Status effect question
by Klaxas then i think when i roll an attack like that i will roll the d12 with the damage dice, seems like a good time saver.
View ArticleThread: Mage Wars:: General:: Forum is up
by SeerMagic Forum is up at main site... sadly no rules yet.
View ArticleReply: Mage Wars:: General:: Re: Mage Wars in Production!
by Klaxas not sure if this is an option but you might want to consider having them print more copies of the base game and wait to print the core spell tome untill after gen con. im sure people would...
View ArticleThread: Mage Wars:: Rules:: Rules are up!
by Samarithan http://www.magewars.com/jsite/detailed-overview/rules
View ArticleReply: Mage Wars:: General:: Re: Card Spotlight - Malacoda
by sparkytbg Malacoda is one of my favorite cards. The artwork is great, it even looks like he is bursting with some kind of plague or disease. He is a solid creature, with great armor and a powerful...
View ArticleReply: Mage Wars:: Rules:: Re: Rules are up!
by sparkytbg I love the cover at on the rules. It is one of my favorite pieces of artwork that I have seen in a long time on any game. The griffin looks dangerous, looking forward to see him in one of...
View ArticleReply: Mage Wars:: General:: Re: Mage Wars in Production!
by Lord Galactus Agreed. The base game has a delay to it - because some parts come from China and we are waiting on the ships to arrive! Printing a Core Spell Tome was actually quite quick and easy -...
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