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Reply: Mage Wars:: General:: Re: Mage Wars in Production!

by Lord Galactus Yes sir, there are 5 card dividers built-in to help you keep your cards separated as you choose,and separate pockets for dice, action markers, conditions, etc.

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Reply: Mage Wars:: General:: Re: Rules up ?

by Lord Galactus Awesome! Thanks for the interest guys. I just checked with our website and forums admin. If all goes well we should have the rules and forums up within 2 hours.

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Reply: Mage Wars:: General:: Re: Card Spotlight - Malacoda

by Dragkin Love it. I have always liked an area of effect style of damage, great to see it implimented in the game. I can't wait to try this out with a Warlock.

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Reply: Mage Wars:: General:: Re: Rules up ?

by SixtyWATZ Tick tock

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Reply: Mage Wars:: General:: Re: Mage Wars in Production!

by Sidwick Looking good. I'm actually quite confident that this will be a product of the highest quality in terms of content and material although this is the very first game from Arcane Wonders....

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Reply: Mage Wars:: General:: Re: Card Spotlight - Malacoda

by Sidwick I love how elegantly the layout and arrangement of the cards' elements is handled in Mage Wars.Plus that's some really solid artwork.

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Reply: Mage Wars:: General:: Re: Mage Wars in Production!

by Klaxas must.... have..... if this is the only thing i do at gencon i want this game lol

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Reply: Mage Wars:: General:: Re: Rules up ?

by Klaxas apparently all did not go well. i created an account, but dont see any forums or rules up yet.... :::waiting patiently::::

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Thread: Mage Wars:: Rules:: Status effect question

by Klaxas ok i have a question. take the spell jet stream for exampleit does 2 dice damage, then you roll a die and on a 4-10 you push, on 11+ you push and stun.so my question is this, does the attack...

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Reply: Mage Wars:: General:: Re: Rules up ?

by Lord Galactus Ha! Thanks for your patience. We're working out a technical difficulty with the Forums. I just got off the phone with our admin - should be shortly...fingers crossed....

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Reply: Mage Wars:: General:: Re: Rules up ?

by Klaxas ok forum is working. i posted something lol

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Reply: Mage Wars:: Rules:: Re: Status effect question

by Lord Galactus Yes, the effects and the damage are independent. Our thought is that you could stun someone with lightning without necessarily causing permanent physical damage. Or, a flame blast...

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Reply: Mage Wars:: Rules:: Re: Status effect question

by Klaxas then i think when i roll an attack like that i will roll the d12 with the damage dice, seems like a good time saver.

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Thread: Mage Wars:: General:: Forum is up

by SeerMagic Forum is up at main site... sadly no rules yet.

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Reply: Mage Wars:: General:: Re: Mage Wars in Production!

by Klaxas not sure if this is an option but you might want to consider having them print more copies of the base game and wait to print the core spell tome untill after gen con. im sure people would...

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Reply: Mage Wars:: General:: Re: Rules up ?

by skunkstrype Rules are up! :D

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Thread: Mage Wars:: Rules:: Rules are up!

by Samarithan http://www.magewars.com/jsite/detailed-overview/rules

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Reply: Mage Wars:: General:: Re: Card Spotlight - Malacoda

by sparkytbg Malacoda is one of my favorite cards. The artwork is great, it even looks like he is bursting with some kind of plague or disease. He is a solid creature, with great armor and a powerful...

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Reply: Mage Wars:: Rules:: Re: Rules are up!

by sparkytbg I love the cover at on the rules. It is one of my favorite pieces of artwork that I have seen in a long time on any game. The griffin looks dangerous, looking forward to see him in one of...

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Reply: Mage Wars:: General:: Re: Mage Wars in Production!

by Lord Galactus Agreed. The base game has a delay to it - because some parts come from China and we are waiting on the ships to arrive! Printing a Core Spell Tome was actually quite quick and easy -...

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