Reply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by Abyad Thanks guys.That's what I love about this game. There are so many options, so many combinations you can make. To experiment and see how it goes, is a lot of fun.ghbell wrote:But what do I...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by ghbell Nah, Koz is the guy on this game. He has that natural instinct to just understand it before he even plays it.
View ArticleThread: Mage Wars:: Rules:: Electrify spell question
by Marcuspolus01 Ok, the Electrify spell says "Attacks ALL OBJECTS in the zone except the caster". My question is, if the other mage in the same zone, what happens to all is equipment, since they are...
View ArticleReply: Mage Wars:: Rules:: Re: Electrify spell question
by Mike1977Marcuspolus01 wrote:Ok, the Electrify spell says "Attacks ALL OBJECTS in the zone except the caster". My question is, if the other mage in the same zone, what happens to all is equipment,...
View ArticleThread: Mage Wars:: General:: shorter game?
by jbbnbsmith I've seen some people say the game can take a long time to play, especially for new players. It seems that one way to shorten the game is to reduce the starting life points of the mages....
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by Adonai_80 I've played twice, both with new players, both times were right around 3 hours. Reducing the life points may make it go faster but the majority of the time spent (I believe) will still be...
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by garypgary I would think that reducing the points avialable to build your deck would be very effective in reducing your play time - would force you to focus on your strategy and just make it simpler...
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by chaochou I can't comment from experience - I've just ordered the game and am hoping it arrives before the weekend when I can teach some friends to play.My plan is to use the 'apprentice' game, which...
View ArticleThread: Mage Wars:: Rules:: Block + defense.rolls.
by kadorn1007 If your defense roll is successful and you avoid an attack, you don't have to reveal the block enchantment but can save it for later use, correct?
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by zhiqian You should just play the apprentice game with the apprentice decks for the first few games.cheers!zhiqian.
View ArticleReply: Mage Wars:: Rules:: Re: Block + defense.rolls.
by kamishev Nope you have to reveal it, but you can choose not to pay it.
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by rainofwalrusIf you reduce the starting life, it wont be long before someone in your group discovers they can potentially dish out 10dmg+2burns (all 2-crit + full burn = true crit) on Turn 2...
View ArticleReply: Mage Wars:: General:: Re: Game problem analysis and suggestion to improve
by rainofwalrus English isn't my primary language either... and analysis is such a big word. Granted, no tone should be assumed from my request, I'm actually interested in hearing about some Problem...
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by Kalidor I am still pretty confused by all the "this game takes too long" comments I see around these forums...I have over a dozen games played at this point(not counting my 2 learning games at...
View ArticleReply: Mage Wars:: Rules:: Re: Block + defense.rolls.
by Abyad Nikolay is correct.It is mentioned on page 28, under STEP 2. Avoid Attack, DEFENSES:Most Defenses are optional. You can choose to usethem or not. Even with an “infinite” Defense, you canalways...
View ArticleReply: Mage Wars:: General:: Re: Commonly overlooked rules.
by Abyad Rules I overlooked:- When you cast a spell with the Spellbind trait, you may immediately bind a spell to it. You can choose any spell from your spellbook that fulfills the limitations on the...
View ArticleReply: Mage Wars:: General:: Re: Commonly overlooked rules.
by AbyadCardboardjunkie wrote:4. Know your ranges! My first game I realized after the fact that I had been casting enchantments on targets 3-4 zones away.I can't tell you how many times. :D
View ArticleReply: Mage Wars:: General:: Re: shorter game?
by Matthias Maccabeuszhiqian wrote:You should just play the apprentice game with the apprentice decks for the first few games.cheers!zhiqian.This right here is probably the best way to shorten the...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by Koz1120ghbell wrote:Nah, Koz is the guy on this game. He has that natural instinct to just understand it before he even plays it.Appreciate that, but if it's true, it's just from a whole lot of...
View ArticleReply: Mage Wars:: Strategy:: Re: Beastmaster Rush
by Koz1120Abyad wrote:Thanks guys.That's what I love about this game. There are so many options, so many combinations you can make. To experiment and see how it goes, is a lot of fun.ghbell wrote:But...
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