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Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

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by Wildhorn

No, you can't leave zone.

You are forced to attack the bloodied target, but since there is a guard in the zone, you are forced to attack a guard.

Basically, your creature try to reach the bloodied creature, but guard got in the way.

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

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by Zub3ri

FAQ page 11, since the damaged creature is not a legal target, the bloodthirsty creature is freed from its obligation to attack it.

Your creature could therefore leave the zone or perform any other action you choose. If you wish to still attack, you must attack the guard and do not get any bonus for bloodthirsty.

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

Thread: Mage Wars:: Rules:: Wand of Healing question

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by koenigcitizen

Last night during a game my friend and I had a disagreement on how Wand of Healing works.



His understanding was that it uses a READY marker and does not take an action because of the text on the bottom "once per round, the mage may cast one of the above spells...". That text made him believe that he does not need to spend his mage action to cast one of the spells on the wand.

We played it his way, so every round during upkeep he healed 2 damage on his necromancer.

I believe that it does in fact take an action for the mage to use wand of healing. Just like any other staff with a spell attached or a ring, etc.

I mean after all, Mokhtari branch has the same wording (once per round, mage can cast above spell), so by same logic, that would not take an action as well...

Reply: Mage Wars:: Rules:: Re: Wand of Healing question

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by xFWx_FIREBIRD

It definitely takes an action.

For further proof you can see in the action bar (where it says the costs and effects of casting the spell) that it has the quick action icon. This means the mage may use one of their quick actions to cast it.

For more proof, probably go to the equipment section of the Rulebook.

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

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by xFWx_FIREBIRD

Zub3ri wrote:

FAQ page 11, since the damaged creature is not a legal target, the bloodthirsty creature is freed from its obligation to attack it.

Your creature could therefore leave the zone or perform any other action you choose. If you wish to still attack, you must attack the guard and do not get any bonus for bloodthirsty.


Yep

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

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by The J

Zub3ri wrote:

FAQ page 11,


Where is the FAQ located? I can't find it on Arcane Wonders or BGG download.

Reply: Mage Wars:: Rules:: Re: Wand of Healing question

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by MrMT

The 'once per round' is because otherwise you could cast it twice, once as a quick cast, once as part of a full move.

Reply: Mage Wars:: Rules:: Re: Bloodthirsty and guards

Reply: Mage Wars:: Rules:: Re: Wand of Healing question

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by koenigcitizen

MrMT wrote:

The 'once per round' is because otherwise you could cast it twice, once as a quick cast, once as part of a full move.


Yep, that's what my argument was.

Thanks everyone.

Thread: Mage Wars:: Rules:: Shaggoth-Zora - growth

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by zipik

Hi, Shaggoth-Zora says that when activated, it may obliterate a zombie and gain a growth marker. Question is when I activate S-Z and obliterate a zombie, can I still make an action with S-Z (move/attack)? Some cards say "as a quick action....", but here it's diffenrent and it puzzles me.angry
Thanks

Reply: Mage Wars:: Rules:: Re: Shaggoth-Zora - growth

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by Zub3ri

Shaggie's ability occurs automatically when you activate him. He still gets to act as normal. It may help to think of a creature action as having the following steps:

1) Activate the creature.
2) Move if desired.
3) Take an action. You may only take a full action if you did not move.

Shaggies ability occurs during step 1, not step 3. As such, it is also clear that it occurs before he moves or takes any other actions, so he must begin in the same zone as the zombie you plan to obliterate.

Reply: Mage Wars:: General:: Re: Playthrough videos?

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by millertime8306

Yeah, I've seen the Crits Happen videos, which are pretty good, but seem to be more for teaching the game. Charmyna's videos are decent, but it would be great if there was tournament play (are there tournaments?) with commentary a la MtG, or the various Fantasy Flight LCGs. Oh well, maybe some day...

Reply: Mage Wars:: General:: Re: Playthrough videos?

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by Zub3ri

There have been many many tournaments. Lots of conventions have seen Arcane Wonders representatives hosting tournaments, and there have been private tournaments organized by individuals outside of Arcane Wonders. However I am not aware of any of them being recorded. It has been suggested before that they do this for our viewing pleasure, but thus far there have been no plans to do so mentioned.

Thread: Mage Wars:: Strategy:: Mechanics of attacking yourself

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by CheeseSteak

What are the mechanics of a creature, or your mage, attacking itself? In the section on guarding, it says a valid action is to attack yourself. Does the attack play out just as it would as if you were attacking another creature? Do you have the opportunity to use a defense against your own attack? I don't see why the mechanics would be different. I guess if you were guarding, you would have the opportunity to counterstrike yourself.

Does anyone know what exactly occurs when you attack yourself, if different from the rules specified?

Reply: Mage Wars:: Strategy:: Re: Mechanics of attacking yourself

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by Zub3ri

Attacking yourself goes through the exact same steps as any other attack and obeys most of the same rules. The special rules for attacking yourself can be found on page 5 of the FAQ. To summarize them:

1) You may ignore guards when you target yourself.
2) You do not trigger your own damage barrier.
3) You do not trigger your own counterstrike.

Besides that, everything else is the same. You may use defenses against your own attacks, although I'm not sure why you would choose to attack yourself and then choose to avoid the attack. The only mandatory defenses are block and reverse attack which I'm pretty sure specify that they work on enemy creatures only (I don't have them in front of me right now though). Note that if you are attacking yourself because of an opponent's Reverse Attack, it skips the Avoid Attack step preventing you from using a defense.

Reply: Mage Wars:: Strategy:: Re: Mechanics of attacking yourself

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by Zub3ri

I'll also add that guard tokens are removed upon activating a creature, so it is impossible to attack yourself while guarding. As soon as you activate the creature, before they can take an action to attack anything, they have already lost their guard.

Reply: Mage Wars:: Strategy:: Re: Mechanics of attacking yourself

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by MrMT

Zub3ri wrote:

Attacking yourself goes through the exact same steps as any other attack and obeys most of the same rules. The special rules for attacking yourself can be found on page 5 of the FAQ. To summarize them:

1) You may ignore guards when you target yourself.
2) You do not trigger your own damage barrier.
3) You do not trigger your own counterstrike.

Besides that, everything else is the same. You may use defenses against your own attacks, although I'm not sure why you would choose to attack yourself and then choose to avoid the attack. The only mandatory defenses are block and reverse attack. Note that if you are attacking yourself because of an opponent's Reverse Attack, it skips the Avoid Attack step preventing you from using a defense.


Thematically, I'm not sure why you would block your own self attack, for the same reasons as you don't use a defense.

Reply: Mage Wars:: Strategy:: Re: Mechanics of attacking yourself

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by wtcannonjr

MrMT wrote:

Zub3ri wrote:

Attacking yourself goes through the exact same steps as any other attack and obeys most of the same rules. The special rules for attacking yourself can be found on page 5 of the FAQ. To summarize them:

1) You may ignore guards when you target yourself.
2) You do not trigger your own damage barrier.
3) You do not trigger your own counterstrike.

Besides that, everything else is the same. You may use defenses against your own attacks, although I'm not sure why you would choose to attack yourself and then choose to avoid the attack. The only mandatory defenses are block and reverse attack. Note that if you are attacking yourself because of an opponent's Reverse Attack, it skips the Avoid Attack step preventing you from using a defense.


Thematically, I'm not sure why you would block your own self attack, for the same reasons as you don't use a defense.


The block is a spell triggered by any attack so you don't have an option, while a defense is always optional. However, you don't have to pay the Mandatory cost to reveal a block if you want the attack to hit you.
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