by ghbell
Mike1977 wrote:
Hmm...
I've never really seen teleport as all that useful... Its range (0-2) is so small...
Banish? I could see the caster of this card loose the game because he chose to use this. Probably only good right at the end of the game when things are really close. I would think that when the banished creature comes back, you would be way behind mana wise.
Sleep... I've used this a few times, its really not that hard to break though...
I've never really seen teleport as all that useful... Its range (0-2) is so small...
Banish? I could see the caster of this card loose the game because he chose to use this. Probably only good right at the end of the game when things are really close. I would think that when the banished creature comes back, you would be way behind mana wise.
Sleep... I've used this a few times, its really not that hard to break though...
Teleport can totally swing games. Gets you out of trouble, moves them into trouble, advances your monsters that are Slow. That card makes some decks actually viable.