Quantcast
Channel: Mage Wars Arena | BoardGameGeek
Browsing all 18732 articles
Browse latest View live
↧

Reply: Mage Wars:: Rules:: Re: Home run?

by mikeinsandy It would be funny if you pushed a flyer out of the arena, and so out of play. "Oh you have a flyer, Well lets push them out of here" Maybe that can be a new spell. Something to get rid...

View Article


Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by kergenramirez Clerics are restricted to adding two mana per round.

View Article


Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by Mailok 1) An hourglass helps2) If you know your opponent take time to build his strategy than change yours and go for him ASAP, Warlock is the one build around this strategyI don't like the reduced...

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Mike1977 Hmm...I've never really seen teleport as all that useful... Its range (0-2) is so small...Banish? I could see the caster of this card loose the game because he chose to use this. Probably...

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by ghbellMike1977 wrote:Hmm...I've never really seen teleport as all that useful... Its range (0-2) is so small...Banish? I could see the caster of this card loose the game because he chose to use...

View Article


Reply: Mage Wars:: General:: Re: Deck Builder

by ibercikergenramirez wrote:Hi Ilan, page 36 of the rule book. "Any mage may purchase any novice spell for 1 spell point regardless of 'school'"Cheers Kergen.This has been fixed and pushed up, thank...

View Article

Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by ghbell It will speed up. My first 2 games were over 3 hours. The first, we actually quit at 3 hours after yet another huge round of healing by one of the characters.I have seen several games where...

View Article

Reply: Mage Wars:: News:: Re: Win a FREE copy of the Forcemaster and Warlord...

by K_Lawnmower Niceeee. Just got my base set copy this week!

View Article


Reply: Mage Wars:: Variants:: Re: Shuffle and draw hands, the traditonal way

by Deefer doh. I read that as put all unused cards...

View Article


Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by delta_angelfireMike1977 wrote:I've never really seen teleport as all that useful... Its range (0-2) is so small...Until you realize you can teleport your hydra 2 spaces behind you into the opponent...

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by ghbelldelta_angelfire wrote:Mike1977 wrote:I've never really seen teleport as all that useful... Its range (0-2) is so small...Until you realize you can teleport your hydra 2 spaces behind you into...

View Article

Reply: Mage Wars:: News:: Re: Win a FREE copy of the Forcemaster and Warlord...

by ghbell Wow, very nice. Thanks!

View Article

Thread: Mage Wars:: Rules:: Counterstrike

by JahRood Can I use a quick melee attack with the counter strike trait as a regular quick attack (not countering)?

View Article


Reply: Mage Wars:: Rules:: Re: Counterstrike

by tmgergo Yes, you sure can.

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalrusghbell wrote:Teleport can totally swing games.starting on Turn 1: (must defer initiative; or lose roll) (Sprint to NC; QC Teleport 1 Space to FC)turn 2: (initiative)(QC Lightning Bolt...

View Article


Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by rainofwalrusAnother (No) vote for reducing HIT total. Just Sprint in with CheetahSpeed or Teleport and melt the other Mages face while not dying.With clever rushdowns, this game can be won in 5...

View Article

Thread: Mage Wars:: Rules:: Daze and timing

by Deefer Daze gets removed at the end the creature's action phase.So I have a creature and I put that creature on guard.Then that creature gets dazed. Any counter strike actions as a result of the...

View Article


Reply: Mage Wars:: Rules:: Re: Daze and timing

by rwhunt I don't have access to my rule book at work, but if I remember correctly, Daze gets removed when the counters are re-set. If you can, I would check the FAQ to see if it has been addressed...

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120rainofwalrus wrote:ghbell wrote:Teleport can totally swing games.starting on Turn 1: (must defer initiative; or lose roll) (Sprint to NC; QC Teleport 1 Space to FC)turn 2: (initiative)(QC...

View Article

Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120 As for the top 5 power cards IMO:1. Battle Fury (ridiculously good, can be used in any deck, wins games)2. Hand of Bim Shalla (arguably #1, really, really good and versatile..and cheap!)3....

View Article
Browsing all 18732 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>