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Reply: Mage Wars:: Rules:: Re: Daze and timing

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by Deefer

From the codex:
Creature is disoriented and/or blinded. Whenever this
creature makes an attack, roll the effect die at the end
of the Declare Attack Step. If the result is 7 or higher,
the attack is resolved normally. If the result is 6 or
less, the attack “misses” its target and skips to Step 5
of the attack sequence (Additional Strikes). If it makes
a Zone Attack, only check once: the entire attack either fails or succeeds normally. If a creature has more than one Daze on it, roll only one time to see if the creature misses. In addition, the Dazed creature suffers a -2 penalty to all Defense rolls for each Daze marker it has. All Daze markers are removed at the end of the creature’s Action Phase. Daze has a removal cost of 2. Conjurations cannot be Dazed.


Emphasis mine.

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