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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalrus correct. theory-crafting while hung over at work is always messy. long-shot; it will stop a Beastmaster QC level 1. teleport in and jinx mostly the heals.ditto Flameblast. so useful.

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Reply: Mage Wars:: News:: Re: Win a FREE copy of the Forcemaster and Warlord...

by rainofwalrusHappy Holidays from my game group (big MW fans; Lexington KY.) to Staff at Arcane Wonders!

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by curtc Given a literal reading of the rules, it sounds like if a creature who has already acted becomes dazed, it remains dazed through its next action in the following round. But that's just the way...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by curtcrwhunt wrote:I don't have access to my rule book at work, but if I remember correctly, Daze gets removed when the counters are re-set.The rules don't say that.rwhunt wrote:If you can, I would...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120 I've been reading a lot of your posts regarding strategy stuff and I think that your playgroup may have a certain way of playing that makes things seem very strong/good, but may struggle...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by Deefer From the codex:Creature is disoriented and/or blinded. Whenever thiscreature makes an attack, roll the effect die at the endof the Declare Attack Step. If the result is 7 or higher,the attack...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by ghbellKoz1120 wrote:I've been reading a lot of your posts regarding strategy stuff and I think that your playgroup may have a certain way of playing that makes things seem very strong/good, but may...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120ghbell wrote:Koz1120 wrote:I've been reading a lot of your posts regarding strategy stuff and I think that your playgroup may have a certain way of playing that makes things seem very...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalrusKoz1120 wrote:I'm not calling you out or anything, you seem like you know what you're talking about, I just think it would be an interesting discussion.no offense taken. our playgroup's...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120rainofwalrus wrote:Koz1120 wrote:I'm not calling you out or anything, you seem like you know what you're talking about, I just think it would be an interesting discussion.no offense taken....

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalrus another thing, and a testament to MW's depth, is that no two RUSH-down strategies are the same. based on your playgroups, you may have stop Rush-A, Rush-B, and Rush-C accordingly. but...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by ghbellKoz1120 wrote:ghbell wrote:Koz1120 wrote:I've been reading a lot of your posts regarding strategy stuff and I think that your playgroup may have a certain way of playing that makes things seem...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120rainofwalrus wrote:another thing, and a testament to MW's depth, is that no two RUSH-down strategies are the same. based on your playgroups, you may have stop Rush-A, Rush-B, and Rush-C...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by rwhunt Deefer's emphasis was what I was remembering. The Daze counter(s) is/are removed once your action tokens are refreshed for that creature. As for the link to a FAQ, my work's firewall blocks...

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Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by Rikolus OK... appreciate all the suggestions. It seems as tho the plan of Warlock then should be to Rush in for victory and forgo the stuff that builds Defense.Just seems odd (at least on the...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by pomomojo Yes, the rule is that the daze lasts for one action by the creature, so if you daze a creature after it acts this round, you still get the benefit during the next round.

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Reply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?

by pconnor Folks,Thanks for all the support! If you haven't, sign up for our monthly newsletter!http://magewars.com/jsite/contact-us-pgThis month...*Forcemaster / Warlord Announcement*Artist Spotlight...

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Thread: Mage Wars:: Rules:: Spellbinding

by Eric G Please confirm or clarify the following questions:1. Do I understand correctly that when you cast a spell with the Spellbinding trait (e.g., Mage Wand), you may immediately bind a permitted...

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Reply: Mage Wars:: Variants:: Re: Shuffle and draw hands, the traditonal way

by Eric G Very interesting variant. How would you handle a situation where you cast a spell with a Spellbinding trait and wanted to bind a permitted spell to the cast spell with the Spellbinding trait,...

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Reply: Mage Wars:: Rules:: Re: Spellbinding

by mupdan This is my understanding, and how we play it...Eric G wrote:1. Do I understand correctly that when you cast a spell with the Spellbinding trait (e.g., Mage Wand), you may immediately bind a...

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