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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

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by rainofwalrus


what wtcannonjr said.

Mongoose left out since it may only be needed once, Piercing Strike is cheaper, trickier. Force Push or Teleport if Guards are that big a problem.

Purge Magic vital against Warlock-MirrorMatch and our playgroup's love of Agony (such a good card, I call it "Bear Sap"). Rather have it and not need it, than need it and not have it.

zesty opener:

1(sprint/teleport to FC); 2(battleforge/hellion in FC)

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