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Reply: Mage Wars:: Rules:: Re: Spellbinding

by curtcPurple Paladin wrote:Thanks Curt, but obviously, I already knew it was in the rules, I was just curious, from a game balance perspective, why it was so.Looks like you misread the rules, and my...

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Reply: Mage Wars:: Variants:: Re: Shuffle and draw hands, the traditonal way

by curtc I don't like the book either. I tried with and without. Just much faster without.

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by Deefer True. But when guarding, you effectively give up your actions this round for a chance to counter attack on the other players turn. Effectively, you're potentially dazed for 2 attacks (1 being...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by rainofwalrusGuard less, attack more?

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Reply: Mage Wars:: Rules:: Re: Spellbinding

by Purple Paladin Whoops, sorry. My friend who also helped me play and learn the game said it went back in the book. I thought that was extemely "nice" of the Devs to make that rule; too nice.Now it...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120rainofwalrus wrote:Koz1120 wrote:Would you mind posting a build list somewhere? Doesn't have to be this thread, but I'd like to see what kind of stuff you are running. I never run...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by wtcannonjr If Deathlock is played early, then healing is not allowed - correct?This is a clear race to the death which the Warlock has an edge since he starts with more life than any of the current...

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Reply: Mage Wars:: Rules:: Re: Daze and timing

by Deefer Thanks for your insightful comment.

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalruswhat wtcannonjr said. Mongoose left out since it may only be needed once, Piercing Strike is cheaper, trickier. Force Push or Teleport if Guards are that big a problem.Purge Magic vital...

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Thread: Mage Wars:: General:: Did I just get the worst copy of Mage Wars?

by DriftRS It's actually somewhat amusing. I just bought this game today, I opened it up, and noticed the plastic covering on one of my spell books had gone all bubbly and warpy, not too big a deal, I...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by WonderCinz As for the cubes, mine were the same way. It's not a problem. Just give each player three black cubes (for channeling, mana, and life) and one red cube (for damage). You won't have any...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by K_Lawnmower Ha my copy didn't have any little blue cubes either, just red and black. Not sure why either.

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by DriftRS lol awesome, that was my main worry, so the black cubes are fine? I've decided to watch the online walkthrough as kinda a 'quick' rundown of the game (awesome job on that btw guys), havn't...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by BillWhite1986 It was actually an mis-print in the manual I believe. There are 6 black cubes and 2 red. You should have a use for all 6 haha with your current channeling, current mana, and maximum...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by jmcampbell I can't say anything about the first two issues. For the cubes, though, there is a headline story on the Mage Wars site addressing it. Where are my Red & Blue Cubes?

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by MythicalMino I sent them an email about this...this was their reply:"The Mage Wars Core Set rulebook incorrectly lists 8 status cubes: 3 red, 3 blue and 2 black. The Core Set comes with 8 status...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by DriftRS Great thanks everyone, I couldn't find any reference to the cube issue on the forum, though maybe I just didn't look hard enough. I have heard great things about their customer service,...

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Reply: Mage Wars:: General:: Re: Did I just get the worst copy of Mage Wars?

by HolyGigi I have the same book problem, but as you've said, its just a minor aesthetic issue. In my case, shipping from US to Romania would cost them about the same as a full game.

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by Koz1120rainofwalrus wrote:what wtcannonjr said. Mongoose left out since it may only be needed once, Piercing Strike is cheaper, trickier. Force Push or Teleport if Guards are that big a...

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Reply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)

by rainofwalrusgood eye, Belt was chosen due to 'Forge. and yes, daze can be a problem, I usually drop Wand:Fireblast if my opponent is running a likely 'daze heavy' tactic.two decoys mean I'm still...

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