by Koz1120
ghbell wrote:
Poisoned blood and deathlock are what I use. Jinx can work too, but that has to be timed right.
In my experience, the healing is used not at the last minute, but when the opening is there and enough damage is done to warrant the healing.
I like to keep my life high enough so I can avoid a sudden massive damage kill.
But, I totally understand how disheartening healing can be. Totally.
In my experience, the healing is used not at the last minute, but when the opening is there and enough damage is done to warrant the healing.
I like to keep my life high enough so I can avoid a sudden massive damage kill.
But, I totally understand how disheartening healing can be. Totally.
"Spike" healing can be annoying and make you feel like a lot of your hard work was for nothing, I get that, but it's really something that you need to anticipate. When it comes down to it, if your opponent is healing too much, you only have yourself to blame, because the counters are out there.
Besides the obvious Deathlock/Poisoned Blood counters (as well as Jinx) you can always use a Nullify or Reverse Magic. Both of these spells can be cast on the opposing mage (their targeting line says "corporeal creature"). These spells only trigger when the enchanted creature is targeted by an "opponents" incantation or enchantment. So, if you put a Reverse Magic on your opponent, you can freely cast your own spells at them without triggering it. However, if they go to cast a heal on themselves, or Teleport themselves, or put a Bear's Strength on themselves, or whatever, it will trigger your spell. Nullify will simply cancel it, but a Reverse Magic means you can heal yourself instead, or Teleport something of your choice, or put the Bear’s Strength on yourself, or whatever. Hell, just playing a face down Enchantment on your opponent can trip them up for a turn because they may hesitate in casting something until they can prepare a Seeking Dispel or Decoy on the following turn.
There are many counters out there, you just have to plan ahead and outthink your opponent. Easier said than done to be sure, but it comes with repeated play.