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Reply: Mage Wars:: General:: Re: Mage Wars VS Summoner Wars

by Steelhorns To keep a long term short: SW is best for people interested rather in short battles. MW is best for people interested in longer, more strategic battles. Besides I cannot deny that I am a...

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Reply: Mage Wars:: General:: Re: Mage Wars VS Summoner Wars

by RhinoBarbarian My thoughts are they are really so different they cannot be compared. Yes, they both feature summoning creatures onto the board. But really, that is about it.In SW, you have to keep...

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Thread: Mage Wars:: General:: Thoughts on Healing and the Possibility of it...

by imtylerdurden At first I was a huge fan of Mage Wars. Slowly, my friends and I began to learn all the intricacies of the game, and the strategy that became most prevalent was to wait until the last...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Dalek5 I would consider this game if it did not take forever to play. I wish they might invent some method to speed up the game.

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Koz1120imtylerdurden wrote:At first I was a huge fan of Mage Wars. Slowly, my friends and I began to learn all the intricacies of the game, and the strategy that became most prevalent was to wait...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Atvar I've yet to play the game, but have traded for it and it is on the way. I too am concerned about game-length, and can see hoe healing adds to it in a tactically uninteresting way.I'd like to...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Koz1120Dalek5 wrote:I would consider this game if it did not take forever to play. I wish they might invent some method to speed up the game.There are all kinds of suggestions out there for faster...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Koz1120Atvar wrote:I've yet to play the game, but have traded for it and it is on the way. I too am concerned about game-length, and can see hoe healing adds to it in a tactically uninteresting...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by ghbell Poisoned blood and deathlock are what I use. Jinx can work too, but that has to be timed right.In my experience, the healing is used not at the last minute, but when the opening is there and...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by curtcDalek5 wrote:I would consider this game if it did not take forever to play. I wish they might invent some method to speed up the game.Not all games are for all players. But you could certainly...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by curtcAtvar wrote:I'd like to hear some thoughts on these ideas:1.) Play with a smaller spell book -"apprentice size (or smaller?)The game comes with suggestions for pre-constructed spell book. Both...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by CombatWombat81Koz1120 wrote:imtylerdurden wrote:At first I was a huge fan of Mage Wars. Slowly, my friends and I began to learn all the intricacies of the game, and the strategy that became most...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Koz1120ghbell wrote:Poisoned blood and deathlock are what I use. Jinx can work too, but that has to be timed right.In my experience, the healing is used not at the last minute, but when the opening...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by Koz1120CombatWombat81 wrote:Koz1120 wrote:imtylerdurden wrote:At first I was a huge fan of Mage Wars. Slowly, my friends and I began to learn all the intricacies of the game, and the strategy that...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by dkartzinel And you might try some mana drain type options too. Hard to cast spells if you don't have mana. :-)

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by rainofwalrusSome good advice in here, so I wont rehash. My opinion? Healing is fine, as is. If the Priestess is 'Healing' often, you have tempo. I suggest going "Melee Heavy" with your Mage against...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by dkartzinel Yes, just had this idea too! I just saw you mentioned building up and then charging. From what I've seen of the Priestess, that sounds rather like suicide. She wants to turtle, so letting...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by ghbellrainofwalrus wrote:Some good advice in here, so I wont rehash. My opinion? Healing is fine, as is. If the Priestess is 'Healing' often, you have tempo. I suggest going "Melee Heavy" with your...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by dgrgich Slow games in my experience are often due to AP. A house rule about speeding play with timers - first player to select two spells hits a 1 minute timer on the other player or for final...

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Reply: Mage Wars:: General:: Re: Thoughts on Healing and the Possibility of...

by dgrgich Healing is definitely powerful but not overpowered. If your opponent is selecting healing spells, they are in defensive mode and you've got them on the run. Gives you turns to save mana for...

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