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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

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by Cardboardjunkie

locusshifter wrote:

OR you could use the current iteration of the tournament rules:

Keep track of total damage dealt. Play a maximum of 90 minutes and the mage that takes the least damage wins in case the time limit is reached. Healing doesn't count toward damage dealt/scoring.

You could easily modify that time to be shorter as well, and then it would serve the same purpose and anyone healing is only doing it for pure survival, not for the win.


That's interesting. Did they change them? So a Priestess could take 80 damage but be at full health when they call time, and still lose. I like it.

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