Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by locusshifter OR you could use the current iteration of the tournament rules:Keep track of total damage dealt. Play a maximum of 90 minutes and the mage that takes the least damage wins in case the...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by jbbnbsmith The apprentice mode is a great game in its own right. Obviously you could dive right in, but I found the apprentice mode to be quite satisfying, then moving on to the full version is like...
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by theduke850Koz1120 wrote:As far as the OP goes, I think low level creature swarms are not very viable honestly. There are way too many counters against them. Idol of Pestilence, the Obelisk,...
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by Koz1120theduke850 wrote:Koz1120 wrote:As far as the OP goes, I think low level creature swarms are not very viable honestly. There are way too many counters against them. Idol of Pestilence, the...
View ArticleReply: Mage Wars:: General:: Re: How Do You Explain Quickcast vs Quick Action...
by piousfleaFwing wrote:They can also only be used in the Quickcast phases. You seem to suggest otherwise?It might just be my eyes. It's early here :)Quickcast phases are another way that quickcasts...
View ArticleThread: Mage Wars:: General:: Forcemaster vs Warlord Release Date Announced
by Snotwalker Just saw this on the Magewars.com website!!The time has come! Arcane Wonders® announces the OFFICIAL release date for the first expansion for the hit game Mage Wars®. On February 18,...
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by mikedub99 FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!! :)
View ArticleReply: Mage Wars:: Rules:: Re: Short enchantement reveal question
by piousflea You may reveal an Enchantment at the end of any of the 8 steps of an attack:1) Declare Attack2) Avoid Attack3) Roll Dice4) Damage and Effects5) Additional Strikes6) Damage Barrier7)...
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by locusshifter The token set with the two other colors for multi-player and the 2-pack of spell books were also announced; the latter was immenently available, supposedly before this expansion.I...
View ArticleReply: Mage Wars:: Rules:: Re: Full action
by piousfleaFreakapotamus wrote:so can you do 2 quick spells back to back without moving by using your action phase and quickcast?More importantly, you can perform a quickcast immediately before or...
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by radioboyeric How many sets of the expansions is everyone getting? How many of each card is there?
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by Cardboardjunkielocusshifter wrote:OR you could use the current iteration of the tournament rules:Keep track of total damage dealt. Play a maximum of 90 minutes and the mage that takes the least...
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by dkartzinel Splendid, must...go...preorder...now.Good find!
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by Tacullu64radioboyeric wrote:How many sets of the expansions is everyone getting? How many of each card is there?I preordered 2 copies.I have no idea how many there is of each card. I haven't seen a...
View ArticleReply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced
by jrcatania This is wonderful news. I circle this date and look forward to it. This date is more important for me than the Valentine`s day and all that ice cream and chocolate that goes with it !I...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by curtc That seems terribly unbalanced toward damage dealers. I can't imagine why you wouldn't just say max health (or max % of life) at the buzzer wins.
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by locusshifter To answer Darrell: Those are the current rules they will use at at BashCon. There's been some lengthy discussion in the forums. They have also stated that this is their test to tweak...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by Purple Paladin Seems to me, that this game is so themeatic, that a mechanic such as "Spell of Supremacy" or such might be a bit more appropriate. All of the above changes, although creative, seem...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by curtclocusshifter wrote:I think the initial thoughts were that given the 90 minute time limit a player could turtle using healing and gain a win. Like you now the concern of players is that there...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by curtcPurple Paladin wrote:You get one mana to cast SoS stored in the spell for each point of damage you do to any enemy creature/cong/mage, and may use your own mana to add to it also during upkeep,...
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