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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by locusshifter OR you could use the current iteration of the tournament rules:Keep track of total damage dealt. Play a maximum of 90 minutes and the mage that takes the least damage wins in case the...

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Reply: Mage Wars:: General:: Re: Apprentice mode vs. full game

by jbbnbsmith The apprentice mode is a great game in its own right. Obviously you could dive right in, but I found the apprentice mode to be quite satisfying, then moving on to the full version is like...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by theduke850Koz1120 wrote:As far as the OP goes, I think low level creature swarms are not very viable honestly. There are way too many counters against them. Idol of Pestilence, the Obelisk,...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by Koz1120theduke850 wrote:Koz1120 wrote:As far as the OP goes, I think low level creature swarms are not very viable honestly. There are way too many counters against them. Idol of Pestilence, the...

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Reply: Mage Wars:: General:: Re: How Do You Explain Quickcast vs Quick Action...

by piousfleaFwing wrote:They can also only be used in the Quickcast phases. You seem to suggest otherwise?It might just be my eyes. It's early here :)Quickcast phases are another way that quickcasts...

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Thread: Mage Wars:: General:: Forcemaster vs Warlord Release Date Announced

by Snotwalker Just saw this on the Magewars.com website!!The time has come! Arcane Wonders® announces the OFFICIAL release date for the first expansion for the hit game Mage Wars®. On February 18,...

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by mikedub99 FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!! :)

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Reply: Mage Wars:: Rules:: Re: Short enchantement reveal question

by piousflea You may reveal an Enchantment at the end of any of the 8 steps of an attack:1) Declare Attack2) Avoid Attack3) Roll Dice4) Damage and Effects5) Additional Strikes6) Damage Barrier7)...

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by locusshifter The token set with the two other colors for multi-player and the 2-pack of spell books were also announced; the latter was immenently available, supposedly before this expansion.I...

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Reply: Mage Wars:: Rules:: Re: Full action

by piousfleaFreakapotamus wrote:so can you do 2 quick spells back to back without moving by using your action phase and quickcast?More importantly, you can perform a quickcast immediately before or...

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by radioboyeric How many sets of the expansions is everyone getting? How many of each card is there?

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by Cardboardjunkielocusshifter wrote:OR you could use the current iteration of the tournament rules:Keep track of total damage dealt. Play a maximum of 90 minutes and the mage that takes the least...

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by dkartzinel Splendid, must...go...preorder...now.Good find!

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by Tacullu64radioboyeric wrote:How many sets of the expansions is everyone getting? How many of each card is there?I preordered 2 copies.I have no idea how many there is of each card. I haven't seen a...

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Reply: Mage Wars:: General:: Re: Forcemaster vs Warlord Release Date Announced

by jrcatania This is wonderful news. I circle this date and look forward to it. This date is more important for me than the Valentine`s day and all that ice cream and chocolate that goes with it !I...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by curtc That seems terribly unbalanced toward damage dealers. I can't imagine why you wouldn't just say max health (or max % of life) at the buzzer wins.

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by locusshifter To answer Darrell: Those are the current rules they will use at at BashCon. There's been some lengthy discussion in the forums. They have also stated that this is their test to tweak...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by Purple Paladin Seems to me, that this game is so themeatic, that a mechanic such as "Spell of Supremacy" or such might be a bit more appropriate. All of the above changes, although creative, seem...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by curtclocusshifter wrote:I think the initial thoughts were that given the 90 minute time limit a player could turtle using healing and gain a win. Like you now the concern of players is that there...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by curtcPurple Paladin wrote:You get one mana to cast SoS stored in the spell for each point of damage you do to any enemy creature/cong/mage, and may use your own mana to add to it also during upkeep,...

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