by EvilMushroom
I avoid dueling games because my typical gaming group size is beween 3 and 5, but I really like the idea of a “Magic The Gathering”-ish game that is not collectable and moves the randomness away from shuffling and towards dice. Also, the randomness does not seem so bad. Looks like the die faces are blank, blank, 1 damage, 2 damage, 1 armor piercing damage, 2 armor piercing damage. So just enough randomness to overcome the analysis paralysis that plagues abstract strategy games, but not so much that you feel that strategy does not matter.I was wondering if the game designers had any plans, or the play testers have any idea of the adaptability, that this game could become more than just dueling.
I think there is absolutely nothing wrong with a dueling game if that is what you want the game to be, but from the mage wars official site: “We believe Mage Wars is the premier Mage Combat system, and is exactly what players have been waiting for. It gives players what they want and expect in a tactical fantasy battle”. So I am hopeful.
Some ideas I had were:
* free for all
* co-operative play against adversaries controlled by game mechanics (like the gauntlet video game perhaps)
* one player controls the environment, while other players co-operate or compete towards specific goals
* I am specifically hoping to be able to push this game to 5 players somehow