Reply: Mage Wars:: General:: Re: Bead Pusher: Android app inspired by Mage Wars
by Ayumi_Hakase A fun digital 'abacus.' There are many smart people in this community, and they tend to put their time where their interests lie.I'm no app-ster, but there are many here who are.Good...
View ArticleReply: Mage Wars:: General:: Re: iPad spellbook
by MattShinners stadi wrote:Ayumi_Hakase wrote:And I like to feel paper cards in my handsHas anyone said that you can't touch the cards while playing the came? This app is not meant to be used while...
View ArticleReply: Mage Wars:: General:: Re: iPad spellbook
by Ayumi_Hakase You may have whatever you like, my Dear. To each his own.:kiss:
View ArticleReply: Mage Wars:: General:: Re: iPad spellbook
by Rykaar Wow, this topic has really gone kinda sideways. Having a utility to help with deck design BEFORE assembling the physical cards for a real life game seems to be the intention behind whatever...
View ArticleThread: Mage Wars:: General:: Potential for Mage Wars beyond a dueling game?
by EvilMushroom I avoid dueling games because my typical gaming group size is beween 3 and 5, but I really like the idea of a “Magic The Gathering”-ish game that is not collectable and moves the...
View ArticleReply: Mage Wars:: General:: Re: Potential for Mage Wars beyond a dueling game?
by sdougla2 People have already talked about playing this 2v2 at least.http://boardgamegeek.com/thread/837806/two-mages-vs-two-mage...
View ArticleReply: Mage Wars:: General:: Re: Potential for Mage Wars beyond a dueling game?
by EvilMushroom sdougla2 wrote:People have already talked about playing this 2v2 at least.http://boardgamegeek.com/thread/837806/two-mages-vs-two-mage...Well thats promising. Still not suitable for my...
View ArticleReply: Mage Wars:: General:: Re: Sleeves
by EvilMushroom Divreon wrote:You have 322 cards in the base set.Personally, I'd recommend grabbing 2 base sets so you have all the extra cards and spell books you could ever want, but one set has...
View ArticleThread: Mage Wars:: Rules:: Hindering Movement
by Gewar Enemy creatures can prevent your creature from moving intoa second zone. If your creature begins its Action Phase in azone with any enemy creatures, or enters a zone occupiedby an enemy...
View ArticleThread: Mage Wars:: Rules:: Call of the Wild
by Gewar All friendly animal creatures in this arena gain melee +1 trait until the end of the roundDoes it mean: a) (my gues) Every animal already in the arena when this spell is cast gain mele +1.b)...
View ArticleReply: Mage Wars:: Rules:: Re: Hindering Movement
by Ayumi_Hakase The rule as written seems perfectly clear to me.
View ArticleReply: Mage Wars:: Rules:: Re: Call of the Wild
by Saturnineage If you were to cast Call of the Wild as your Quickcast, and then use your full action to cast a creature, it wouldn't be able to act that round, because creatures come into the arena...
View ArticleReply: Mage Wars:: Rules:: Re: Hindering Movement
by Gewar This part:A hindered creature may only move 1 zone during its Action PhaseIf this rule works from the moment, when creature became hindered:- you are allowed to move 1 space if you start...
View ArticleReply: Mage Wars:: Rules:: Re: Call of the Wild
by Gewar Saturnineage wrote:If you were to cast Call of the Wild as your Quickcast, and then use your full action to cast a creature, it wouldn't be able to act that round, because creatures come into...
View ArticleReply: Mage Wars:: General:: Re: iPad spellbook
by Vroomer Rykaar wrote:Wow, this topic has really gone kinda sideways. Having a utility to help with deck design BEFORE assembling the physical cards for a real life game seems to be the intention...
View ArticleReply: Mage Wars:: Rules:: Re: Call of the Wild
by stadi I'd say it's an ongoing effect. So definitely b.
View ArticleReply: Mage Wars:: General:: Re: Potential for Mage Wars beyond a dueling game?
by Cheesemaster It's called Mage Wars for a reason. The basic premise of the game is arena style duelling.If you want a cooperative style game, try Mage Knight. But the rules are kind of fiddly, but...
View ArticleReply: Mage Wars:: Rules:: Re: Hindering Movement
by theduke850 Hindering occurs the moment your creature enters a zone occupied by an enemy creature. From that point, you may only move one space.so:a creature with the fast trait could move into a...
View Article