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Reply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down

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by Saan

seanmccoy wrote:

This is pretty awesome! An amazing way to play the Warlock!

My only suggestion would be a marked for death - it's only one more mana than bear strength (if you put it on the enemy mage), but it's like giving bear strength to every creature under your control!

Even when you're not running a creature heavy deck - it helps because you can't stack Bear Strengths on yourself.

I love the combo of:

Ghoul Rot + Marked for Death on enemy Mage
Bear Strength + Gauntlets of Strength + Fireshaper Ring on me

= +6 extra attack dice per round (Warlock has Melee +1 on his ability card). Plus you're getting an extra 2 direct damage on the enemy Mage every turn, so he has to decide when he's dispelling whether he'd like to cancel out one of your bonuses or remove the ghoul rot. Add all that to a Lash of Hellfire and we're talking 10 dice! That's insane!

Another sneaky trick is to throw in some Emerald Tegus - sure they're out of school and they don't burn, but those rots are freaking hard to get rid of.


Thanks! Yep, Marked for Death were in here initially, but I ended up taking them out because I generally had trouble keeping any creatures alive, and it just ended up being 1 extra attack dice (the one from my warlock). I totally run Marked for Death in my beastmaster deck though - absolutely amazing with all those cheap creatures.

Generally, I would only summon one creature, and not be too sad when he dies. At least those were spells that werent used on my mage, which is where the hurt is really going to come from.

I also have been considering getting rid of even more creatures to fit in 1x Purify. I played a game last night where a Basilisk was getting really lucky on the cripple roll, and it was taking me out of the game.

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