Reply: Mage Wars:: General:: Re: This game takes WAY to long...
by Konzik Exactly, game is fine as it is.Actually having played 3 times I can't seem to imagine how anyone can play it longer than 3 hours at max (with 2 people, with 4 it might take longer, that's...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by christianrehm I'm pretty certain I gave a couple reasons as to why I thought it was too long. It has a lot of choices each turn and the fact shorter games give me the same feeling. Those are two...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by MillertimeRC There is no way a single game of Mage Wars takes over 5 hours unless both players were turtling excessively. If that is what happened, that's not the game's fault; it is a combat game...
View ArticleReply: Mage Wars:: General:: Re: ideas to shorten playtime...
by MillertimeRC Or you could build a fast spellbook that punishes players that need 3 or more rounds of "setup time", or those that play defensively. Take initiative and keep it, forcing your opponent...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by christianrehm I said we were competitive, I'm pretty sure we got all the rules right and the strategy of exhausting all my options before putting my mage's neck on the line seemed like the best to...
View ArticleReply: Mage Wars:: General:: Re: Core set vrs Core tome
by thanos2001 Thanks!This intent was also confirmed by the designers in this article. 2 copies of the base it is then!"This new two-player configuration will include everything that had been already...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Shadrach christianrehm wrote:I said we were competitive, I'm pretty sure we got all the rules right and the strategy of exhausting all my options before putting my mage's neck on the line seemed...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Saan christianrehm wrote:I said we were competitive, I'm pretty sure we got all the rules right and the strategy of exhausting all my options before putting my mage's neck on the line seemed like...
View ArticleReply: Mage Wars:: General:: Re: Core set vrs Core tome
by Saan Scout762 wrote:thanos2001 wrote:I did a little research and it seems the Core Spell Tome is designed to supplement the Core Set and provides the cards needed to max out 1 mage. 6 copies of...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by thanos2001 christianrehm wrote: Our summons would just fight and cancel each other out. Just like most of our other spells cancelled each other out. I think we finished with 2 or 3 spells in the...
View ArticleThread: Mage Wars:: Strategy:: The Warlock Beat-Down
by Saan So, the goal is rather simple: Get in the same space as the enemy Mage ASAP, and lay the beat-down with Lash of Hellfire + Fireshaper Ring + Bear Strength. Mages dont live long to 9 dice...
View ArticleThread: Mage Wars:: News:: New and Improved Spellbooks
by seanmccoy Hey gang,So - based on the amazing feedback you guys have given, plus the feedback we've gotten from our playtesters - we've had the Design Team revisit the pre-built spellbooks included...
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by msweazey First of all, I love the game so I am impressed with the job of designing the game overall. But I am also particularly impressed with the way you have read and accepted player feedback and...
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by seanmccoy This is pretty awesome! An amazing way to play the Warlock! My only suggestion would be a marked for death - it's only one more mana than bear strength (if you put it on the enemy mage),...
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by Saan seanmccoy wrote:This is pretty awesome! An amazing way to play the Warlock! My only suggestion would be a marked for death - it's only one more mana than bear strength (if you put it on the...
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by KRWoods1 Wonderful solution to the 4-mage problem. Thanks for putting so much time and effort into this. My only real complaint with the game has now been dispelled!
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by Spyre Great news, these lists look much better than the original.Thanx for posting them.
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by resQscooter Thanks for this! I have downloaded the list and hope to use it tonight at our game night.
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by Cardboardjunkie Just a quick question. You say to put the Nullifys on your equipment. I thought the equipment was on your mage so you'd put Nullify on your mage and it would do the same thing? Does...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by ghbell Shadrach wrote:The game length is exactly right for what it is. What it is may not be what you want. Keep in mind the #1 game on bgg is a two player game with cards and dice that takes 3-4...
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