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Reply: Mage Wars:: Rules:: Re: Taunt vs. creatures w/ different attack types

by Knecht RuprechtMDJD wrote:However, if the hydra declares its full attack, and Susruko rolls a successful defense, the entire attack is avoided. I would like to contradict this (sorry :p)If you...

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Reply: Mage Wars:: General:: Re: How Do You Explain Quickcast vs Quick Action...

by Fwing Oh cool. I wonder if I still like the game when I start playing it properly :)

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Thread: Mage Wars:: Rules:: Quickcast Marker is not an Action Marker...

by Snotwalker OK... So I usually pride myself on absorbing rulebooks and the little nuances of gameplay, very rarely missing "the basics" in a new game. However, I just came to realize I viewed the...

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Reply: Mage Wars:: Rules:: Re: Quickcast Marker is not an Action Marker...

by BartowWing You can use your quickcast action immediately before you activate a friendly creature (creature includes your Mage). See the back of the rulebook, bottom right corner. So based on the...

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Reply: Mage Wars:: Rules:: Re: Quickcast Marker is not an Action Marker...

by Snotwalker I should also point out that there is one possible way to use Quickcast prior to the last Quickcast phase even if you have no active markers showing: Rouse the Beast. This spell lets you...

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Reply: Mage Wars:: Rules:: Re: Taunt vs. creatures w/ different attack types

by MDJDKnecht Ruprecht wrote:MDJD wrote:However, if the hydra declares its full attack, and Susruko rolls a successful defense, the entire attack is avoided. I would like to contradict this (sorry...

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Reply: Mage Wars:: General:: Re: A true Spoiler for the Expansion from the MW...

by Koz1120MajaiofDreams wrote:Koz1120 wrote:ghbell wrote:Another update. This is armor that is the lightning equivalent of the fire resistant armor already out there.This should have been in the base...

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Reply: Mage Wars:: Rules:: Re: Quickcast Marker is not an Action Marker...

by locusshifter I most often use teleport as a quick cast them activate said teleported creature :)

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Reply: Mage Wars:: Reviews:: Re: Mile High Reviews Mage Wars

by curtc I have tried and liked the teaching variant where each player shuffles his cards and draws a hand of 7 to choose from. There's a thread somewhere here that explains the details.

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Reply: Mage Wars:: Rules:: Re: Quickcast Marker is not an Action Marker...

by Saturnineage Here is an official video tutorial on the Quickcast marker:http://www.youtube.com/watch?v=jM4XgOc6aMk

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Thread: Mage Wars:: Strategy:: Viability of low creature builds?

by dkartzinel Okay, so I'm still relatively new to Mage Wars, and I'm just playing with the starter decks (for now). Last night, my wife and I had an epic duel between the Wizard (me) and the Priestess...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by rainofwalrus one way to beat RUSH is RUSH.[Wizard]Turn 1 (mana 20): QUICKCAST "REVERSE ATTACK (SELF)"SPRINT(2sp) TO NEAR-CENTERTurn 2 (mana 28): QUICKCAST "BEAR STR (SELF)"#IF Opponent...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by Subidorainofwalrus wrote:Not fast enough? Use Teleport early and MELEE them on Turn 2.Teleport targets a creature and a zone. The zone is in the target field so doesn't it require that the zone is...

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Thread: Mage Wars:: Variants:: Poisoned players...clock is ticking...

by bookgnome A variant to speed up gameplay.Both mages are "poisoned" by the archmage who is the official score keeper of the game (imaginary). At selected time intervals, each mage loses X health. For...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by rainofwalrusSubido wrote:rainofwalrus wrote:Not fast enough? Use Teleport early and MELEE them on Turn 2.Teleport targets a creature and a zone. The zone is in the target field so doesn't it require...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by Snotwalker To make this variant even more intereting, use a "snooze" time interval with random durations. Utlize a randomized timer set for anywhere from 5 - 2 minutes intervals... so neither player...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by Subidorainofwalrus wrote:exactly. IF they run, you may have forced a PLAN B. or worse, PLAN WTF.run? walking (aka. moving 1 space) is enough to prevent turn 2 melee (if you have the initiative on...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by Koz1120rainofwalrus wrote:one way to beat RUSH is RUSH.[Wizard]Turn 1 (mana 20): QUICKCAST "REVERSE ATTACK (SELF)"SPRINT(2sp) TO NEAR-CENTERTurn 2 (mana 28): QUICKCAST "BEAR STR (SELF)"#IF Opponent...

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Reply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...

by curtc Triggering it on actual game time would be extremely annoying to me. And it would be gamable, meaning it's in the best interest of the mage with more health to stall.Why not just start with...

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Reply: Mage Wars:: Strategy:: Re: Viability of low creature builds?

by Koz1120 As far as the OP goes, I think low level creature swarms are not very viable honestly. There are way too many counters against them. Idol of Pestilence, the Obelisk, Suppression Orb, AOE...

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