Reply: Mage Wars:: General:: Re: Player Aids for Codex
by wtcannonjr Paul,I see. Given the modular design goal, then you may want to consider using the same card size as the spells. You could then place two descriptions per card. This would allow players...
View ArticleReply: Mage Wars:: General:: Re: Spellbooks?
by Mike1977gdotbat wrote:MSRP is $15. They are available now on the Arcane Wonders web store.http://arcanewonders.com/arcanewonders/accessories/official-...They are listed, but not yet available......
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by wtcannonjr How about simply reducing the Spellbook points and nothing else? That feels like it would have minimum impact on all the various mage abilities and strategies in the game.This should...
View ArticleReply: Mage Wars:: General:: Re: Spellbooks?
by Doctor_Zaius Ultra Pro mini collector's Album. It holds 25 pages, 4 cards per page. You can get them as low as $4 each online and the pages are cheap too. DON'T buy them retail. They want $20 for...
View ArticleReply: Mage Wars:: General:: Re: Player Aids for Codex
by Gamer DC Looks like a great start Paul. I agree with not having to flip to the Codex all the time and these would help.Being a MK player like you though, we should be used to it right? ;)
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by mletourneux Wow. You over-thinking strategy guys really make the game seem terribly calculated and un-fun. I'm sure you're a blast to play with.
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by curtcwtcannonjr wrote:How about simply reducing the Spellbook points and nothing else? That feels like it would have minimum impact on all the various mage abilities and strategies in the game.I...
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by Koz1120mletourneux wrote:Wow. You over-thinking strategy guys really make the game seem terribly calculated and un-fun. I'm sure you're a blast to play with.Don't ya hate it when somebody comes out...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by locusshifterBy the way, please comment on this particular variant, without hijacking my thread and posting an alternative and then debating it.It's difficult and not very effective to discuss the...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by bookgnomelocusshifter wrote:By the way, please comment on this particular variant, without hijacking my thread and posting an alternative and then debating it.It's difficult and not very effective...
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by Tacullu64Koz1120 wrote:mletourneux wrote:Wow. You over-thinking strategy guys really make the game seem terribly calculated and un-fun. I'm sure you're a blast to play with.Don't ya hate it when...
View ArticleReply: Mage Wars:: Variants:: Re: Poisoned players...clock is ticking...
by curtcbookgnome wrote:Great ideas from everyone by the way. Now if you could weigh in on my idea, that'd be great and interesting to me. See my very first comment.
View ArticleReply: Mage Wars:: Strategy:: Re: Viability of low creature builds?
by rainofwalrusTacullu64 wrote:Koz1120 wrote:mletourneux wrote:Wow. You over-thinking strategy guys really make the game seem terribly calculated and un-fun. I'm sure you're a blast to play with.Don't...
View ArticleReply: Mage Wars:: Strategy:: Re: With Base, Core 1, and Core 2 How would you...
by rainofwalrus Deck Throttling Quick-list (no particular order):Teleport (I wouldn't play without at least 1 in my deck)Decoy(So many uses)Cheetah Speed(Anti-Turtle, Anti-Kite, Pro-Kite)Wall of...
View ArticleThread: Mage Wars:: Rules:: Deathlock vs Beastmaster pet.
by timex If Deathlock is already in play does it stop the +3 life that a new pet for the beastmaster gets. I'm dont think it does becuase your have to pay for a "card" that wasn't made (your just using...
View ArticleReply: Mage Wars:: Rules:: Re: Deathlock vs Beastmaster pet.
by Mike1977 Hmm...The pet is probably screwed... But I'd like to hear other players input.
View ArticleReply: Mage Wars:: Rules:: Re: Deathlock vs Beastmaster pet.
by dkartzinel I don't have the exact card text in front of me at the moment, but my gut reaction would be no, it does not, but it would depend on the wording of both the card and the ability.
View ArticleReply: Mage Wars:: Rules:: Re: Deathlock vs Beastmaster pet.
by lindelos Doesn't "Deathlock" just deal with Finite Life? Which just means that creatures can't heal (as far as my understanding goes). You can still INCREASE your health/life points (say with "Bull...
View ArticleReply: Mage Wars:: Rules:: Re: Deathlock vs Beastmaster pet.
by timexDeathlock - "all creatures and conjurations gain the finite life trait."Finite life - " This creature cannot heal, regenerate or gain life. If the creature gained life before it gained this...
View ArticleReply: Mage Wars:: Rules:: Re: Deathlock vs Beastmaster pet.
by MDJD I couldn't find anything official, but as i believe Deathlock affects creatures in play, and making a creature your pet is a coming into play effect, I doubt that Deathlock affects it until it...
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