Reply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by ghbell Great deck. I bet this does well for you over all.
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by Saan Cardboardjunkie wrote:Just a quick question. You say to put the Nullifys on your equipment. I thought the equipment was on your mage so you'd put Nullify on your mage and it would do the same...
View ArticleReply: Mage Wars:: Strategy:: Re: The Warlock Beat-Down
by ghbell Cardboardjunkie wrote:Just a quick question. You say to put the Nullifys on your equipment. I thought the equipment was on your mage so you'd put Nullify on your mage and it would do the...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Saan ghbell wrote:Shadrach wrote:The game length is exactly right for what it is. What it is may not be what you want. Keep in mind the #1 game on bgg is a two player game with cards and dice that...
View ArticleThread: Mage Wars:: Rules:: Temple of Asyra Questions
by LORDs_diakonos 2 Questions. 1. It has 1 channeling so does it get 1 mana on it each Ready Stage in addition to the ones the Priests can put on. I assume this is the mana that is used to summon the...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by ghbell Saan wrote:I think the comparison to Twilight Struggle was simply stating that a game doesnt have to have a short playtime to be good, as TS regularly goes 2.5 hours or more, and is a game...
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by remus Awesome!Downloaded and my son and I are playing tonight with these Spellbooks. Wizard v. Priestess
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by MajaiofDreams 1. Yes this channeling is in addition to the active channeling from the priests.2. We played it as they have to be in the zone with it. But we may be wrong...
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by rwhunt For #2, I don't recall if the rules state that the cleric has to be in the same zone as the temple, just that they have to spend a full action "praying" to it. Don't have my cards handy to...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Zoide @christianrehm: You mentioned that there are games that scratch the same itch as MW in a fraction of the time. What would you recommend?Thanks
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by MattShinners thanos2001 wrote:This actually sounds pretty cool to me. Two mages feverishly exhausting their spell books and resorting in the end to fisticuffs like John Wayne in The Searchers. It...
View ArticleReply: Mage Wars:: General:: Re: Rage
by esin So some cards at Rage tokens, some add armor tokens. Are there any other tokens this game didn't come with counters for? Not too big of a deal I just want to know everything I could make more...
View ArticleReply: Mage Wars:: General:: Re: Anyone else's spell binders bubbly?
by esin Mine Are bubbly. Not a big deal. In the and I appreciate sturdy materials than pretty ones. Glad I don't need to worry about getting the cover wet.
View ArticleReply: Mage Wars:: General:: Re: Core set vrs Core tome
by Scout762 Saan wrote:Holy crap! I didnt even think about this. It would be pretty easy to create custom mages in this game - just get a proxy mage card, come up with a couple abilities in line with...
View ArticleThread: Mage Wars:: Rules:: Reverse Magic and timing with Enchantments
by thanos2001 When is an enchantment considered to be targeting? Is it when the matrix is completed? Does Reverse Magic take effect when the target is first targeted and the blind enchantment goes...
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by tiduz99 I also played it that the praying clerics had to be in the same zone as the temple. Clarification on this would be good :)
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by christianrehm @Andres, Summoner Wars is the easy choice to compare to this, but in a streamlined package. I think it's more bang for the buck as well. 6 complete factions in the master set and a...
View ArticleReply: Mage Wars:: General:: Re: Any limits to the Number of cards in a Zone?
by tiduz99 I was wondering if it was worth making some tokens for some of the enchantments to reduce clutter maybe?E.g. When you reveal a bear strength you take the enchantment and place it off the...
View ArticleReply: Mage Wars:: Rules:: Re: Reverse Magic and timing with Enchantments
by rwhunt My friends and I play it that it takes effect once it's revealed.
View ArticleReply: Mage Wars:: Rules:: Re: Temple of Asyra Questions
by LORDs_diakonos While thematically it might make sense ti is clear the card says take a full action. It would be a huge oversight to leave out needing to be in the same zone.
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