Reply: Mage Wars:: General:: Re: necessary cards?
by Saanrunim wrote:It definitely seems that way initially, but at some point you have to start building your own momentum instead of countering theirs. It's all about your playstyle really - Part of...
View ArticleReply: Mage Wars:: Rules:: Re: Attack dice Negated; Can you still attack with...
by Cardboardjunkie isn't there a rule that says you can only be reduced to 1 die minimum?
View ArticleThread: Mage Wars:: General:: Organized Play in the Indianapolis Area
by papersith Indy Gaming will be hosting OP for those in the central Indiana area. Currently we are holding events in conjunction with our Saturday meetups, with a dedicated four hour slot.If you are...
View ArticleReply: Mage Wars:: Rules:: Re: Attack dice Negated; Can you still attack with...
by Spicy McHagusCardboardjunkie wrote:isn't there a rule that says you can only be reduced to 1 die minimum?You can't be reduced to less than 1 die.
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by tsilver33 I think I prefer nameless classes to named classes. I wouldn't mind if some promo mages were printed, but I'd much rather see the energy going towards creating various classes that I can...
View ArticleReply: Mage Wars:: Rules:: Re: Battle Skill
by ghbell Wowsers. Missed that. I am going to have to re-read to find that.
View ArticleReply: Mage Wars:: Reviews:: Re: Water and Alcohol, a comparison of Mage Wars...
by Gamer DC EXCELLENT review! As I look at both of these games you did not make my decision any easier but at the same time confirmed what I had been thinking about these two games. Thank you for your...
View ArticleReply: Mage Wars:: Rules:: Re: Battle Skill
by Cardboardjunkie While it's true that additive damage effects only occur on the first attack, the only current way to give a mage a second attack is Battle Fury. Since Battle Fury is a separate...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by RARodger I agree... I don't want to play named characters. Heck, I would prefer to have completely generic wizards without even the classes. But I'm weird that way.
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by noblejohn I totally respect your position - you would rather play a generic wizard or Beastmaster - just build a spell book and play. That is fun.For me, if MW had developed characters with...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by theduke850I totally respect your position - you would rather play a generic wizard or Beastmaster - just build a spell book and play. That is fun.For me, if MW had developed characters with...
View ArticleReply: Mage Wars:: General:: Re: As the game grows...
by noblejohntheduke850 wrote:I totally respect your position - you would rather play a generic wizard or Beastmaster - just build a spell book and play. That is fun.For me, if MW had developed...
View ArticleReply: Mage Wars:: Rules:: Re: Battle Skill
by Koz1120Cardboardjunkie wrote:While it's true that additive damage effects only occur on the first attack, the only current way to give a mage a second attack is Battle Fury. Since Battle Fury is a...
View ArticleReply: Mage Wars:: General:: Re: necessary cards?
by Koz1120Saan wrote:runim wrote:It definitely seems that way initially, but at some point you have to start building your own momentum instead of countering theirs. It's all about your playstyle...
View ArticleReply: Mage Wars:: General:: Re: necessary cards?
by ghbell I think dispelling the good stuff is exactly the right thing to do. Dispel/dissolve the stuff that hampers your strategy and the stuff that is central to theirs. Mage wand with dispel,...
View ArticleReply: Mage Wars:: Rules:: Re: Attack dice Negated; Can you still attack with...
by pconnorSpicy McHagus wrote:Cardboardjunkie wrote:isn't there a rule that says you can only be reduced to 1 die minimum?You can't be reduced to less than 1 die.Absolutely correct. "Important: No...
View ArticleThread: Mage Wars:: General:: Any Tips for newbies by seasoned players?
by Steelhorns I'm about to get my copy of this long anticipated game today. Now I'm asking for some tips of more experienced players how to get into the game.I've read about smaller starting decks -...
View ArticleThread: Mage Wars:: Rules:: Rage Tokens
by Fronk One of the beasts we played a game with tonight...refer to adding "Rage Tokens" to add Melee +1.Searched and looked, but to no avail, am I missing rage tokens??
View ArticleReply: Mage Wars:: General:: Re: Any Tips for newbies by seasoned players?
by Mike1977 I would strongly advice you to start out by playing 2-3 games with the apprentice spellbooks/reduced life... Then 2-3 games with the pre-built spellbooks.After that you should be...
View ArticleReply: Mage Wars:: Rules:: Re: Rage Tokens
by Mike1977 If I am not mistaken, there are no rage token, and no armor tokens... Use small dice instead.Any other tokens missing guys?
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