Reply: Mage Wars:: General:: Re: Deck Builder
by iberci I like the UI, but I am a SQL developer, so we might be more on the same wavelength. :)One suggestion - Clicking the Left Arrow 'add' button for a card should increment the count in your...
View ArticleReply: Mage Wars:: Variants:: Re: Mage Wars: The Drinking Game
by HensonempireCardboardjunkie wrote:People still drink Red Dog?Beastmasters everywhere.
View ArticleThread: Mage Wars:: General:: Arcane Wonders has excellent customer service
by erikstanfill Too often, I read posts of poor customer service from companies. While it's good to keep others informed, it can get me kinda down. So I'd like to tip the scales a bit and give props to...
View ArticleReply: Mage Wars:: General:: Re: Deck Builder
by Saaniberci wrote: I like the UI, but I am a SQL developer, so we might be more on the same wavelength. :)One suggestion - Clicking the Left Arrow 'add' button for a card should increment the count...
View ArticleReply: Mage Wars:: Rules:: Re: Tanglevine
by MDJDZilfalon wrote:Alex319 wrote:Tanglevine was errataed to say that it gives the creature it is attached to Unmovable, so it cannot be pushed.A creature that is restrained by Tanglevine can attack...
View ArticleThread: Mage Wars:: General:: Warped Board?
by lutarian Hi everyone,I was wondering if anyone else had an issue with a warped board? Mine is pretty warped and am considering contacting the company in the hopes of getting a new board.Thanks for...
View ArticleReply: Mage Wars:: General:: Re: Deck Builder
by Darksbane nice work, just an FYI though I'm currently working with the Mage Wars guys on a similar application.
View ArticleReply: Mage Wars:: General:: Re: Deck Builder
by ghbell the max on lightning bolt is coming up as 2/4.It stays that way with 2 core. It should change to 4 with 2 core.
View ArticleThread: Mage Wars:: General:: Game problem analysis and suggestion to improve
by LegendWing Hi, I am a game designer and I love Mage Wars very much and I hope this topic can reach the development team of Mage Wars. I would like to list out some of the problem in the game and...
View ArticleReply: Mage Wars:: General:: Re: Game problem analysis and suggestion to improve
by pconnor You reached us! Thanks for the input! -Patrick Connor, Communications Director, Arcane Wonders
View ArticleReply: Mage Wars:: General:: Re: Game problem analysis and suggestion to improve
by Lord Galactus Awesome! Thank you very much for the suggestions!
View ArticleReply: Mage Wars:: General:: Re: Game problem analysis and suggestion to improve
by topdeckgames This great game is on page one of a thick book. Those ideas will come in handy for expansions. Which one will have the killer rabbit?
View ArticleReply: Mage Wars:: General:: Re: Deck Builder
by ibercighbell wrote:the max on lightning bolt is coming up as 2/4.It stays that way with 2 core. It should change to 4 with 2 core.Fixed, thank youamounts.. core has 3, and tome has 1 of them..
View ArticleReply: Mage Wars:: Rules:: Re: Tanglevine
by Zilfalon Sure, but Knockdown is what? 3 Mana? Tanglevine a Mage and knock him down and down and down..., he cant do Cast anything.But if Tanglevine gives you the "Unmoveable" Trait, you cannot knock...
View ArticleReply: Mage Wars:: General:: Re: Arcane Wonders has excellent customer service
by CombatWombat81 I agree. One of my sets was missing cards and they sendt it free of charge to Norway. No questions asked.
View ArticleReply: Mage Wars:: Rules:: Re: Tanglevine
by SaanZilfalon wrote:Sure, but Knockdown is what? 3 Mana? Tanglevine a Mage and knock him down and down and down..., he cant do Cast anything.But if Tanglevine gives you the "Unmoveable" Trait, you...
View ArticleReply: Mage Wars:: Rules:: Re: Tanglevine
by Zilfalon I love friends who do not read carefully enough... :devil:He will soon feel my wrath!! :D
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