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Review: Mage Wars:: Mage Wars-A Review by a Veteran Gamer

by darth plagus Hi my name is ray and I am a veteran gamer with many miniature and boardgames in my collection, primarily of the war and fantasy genres. Some of these include War of the Ring, Star...

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Reply: Mage Wars:: General:: Re: A thought and some questions

by Rykaar Keep in mind that every creature you put into play gets to act. But you will generally not have more than 2 spells per turn. So if you go into a defensive turtle, one counter to that will be...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars-A Review by a Veteran Gamer

by pconnor Ray,Thank you for the awesome review! Mage Wars is a game by gamers for gamers! Look for our first expansion mages, the Forcemaster and the Warlord, COMING SOON!Thanks again,Patrick...

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Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy

by Koz1120 coyotemoon722 wrote:I have seen it pop up in a few lists and I don't understand what for. It costs you an action to play, it costs 2 points, and the times where it might be viable seem very...

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Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy

by Wario83 Maybe not useful enough to have more than 1 in your spellbook, but having one at least makes your opponent have to second guess when you use it.

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Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy

by seanmccoy I think it's most useful (like a lot of deception type cards) when you can establish a pattern of play and then break that pattern.So, for instance: If I set two hellfire traps, and my...

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Reply: Mage Wars:: General:: Re: Spell Book layout and staple cards

by seanmccoy My spellbook is laid out: Equipment, Conjurations, Creatures, Enchantments, Incantations, Attacks. I've been doing it so long the system makes the most sense to me.Alphabetical would be...

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Reply: Mage Wars:: General:: Re: Spell Book layout and staple cards

by tiduz99 Thank you guys.A friend commented that he would prefer each page to represent a given turn. He has only played a couple of games and has been struggling with the planning phase.I am...

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Reply: Mage Wars:: General:: Re: Initiative effect on gameplay

by Saturnineage Check out the Walkthrough videos. They are quite helpful! :)http://www.youtube.com/user/MageWarsGame

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Reply: Mage Wars:: Rules:: Re: Ranged +1 on a melee character

by sameguy thanks, don't know how we could miss that.

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Reply: Mage Wars:: Rules:: Re: Incorrect wording on Knockdown spell?

by Koz1120 It also knocks off guard markers and makes it so that you can move past them without them hindering you. It might be a tough spell to find a slot for, but it has its uses

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Reply: Mage Wars:: Rules:: Re: Incorrect wording on Knockdown spell?

by ghbell I wish it were a novice spell. I think it should be.

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Reply: Mage Wars:: Reviews:: Re: Mage Wars-A Review by a Veteran Gamer

by Havox Thanks for the review. I just picked this up and can't wait to get it to the table!

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Thread: Mage Wars:: Rules:: Reverse Magic Questions

by natsean Hey,I just want to make sure I understand how this works. My son (Warlock) tries to cast Ghoul Rot on one of my Knights (I'm the Priestess) with Reverse Magic on it.So, it works like...

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Thread: Mage Wars:: Rules:: Spawnpoints and Channeling

by dunna03 So the card 'Gate to Voltari' has a channeling value of 1, and the text on the card states that it channels 1 mana each time a selected enemy mage casts a spell. Does this mean that during...

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Reply: Mage Wars:: Rules:: Re: Spawnpoints and Channeling

by papersith dunna03 wrote:So the card 'Gate to Voltari' has a channeling value of 1, and the text on the card states that it channels 1 mana each time a selected enemy mage casts a spell. Does this...

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Reply: Mage Wars:: Rules:: Re: Spawnpoints and Channeling

by ghbell With harmonize, the Gate channels 2 mana during channeling and then during action phase it can get up to 2 more. That nets a total of 2, 3, or 4.

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Reply: Mage Wars:: Rules:: Re: Reverse Magic Questions

by Cardboardjunkie I'm pretty sure you answered your own question.1- your son pays 2 to cast the spell (that's the cost to be paid).2- you reveal Reverse Magic and pay 5.3- You target the Warlock and...

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Reply: Mage Wars:: General:: Re: 2 players, one set, deckbuilding

by Belarin Jenninib wrote:We too had a problem with deckbuilding having only one copy of the base game. In the rules it says that you can have up to 6 level 1 spells and up to 4 level 2 (correct me if...

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Reply: Mage Wars:: General:: Re: Rage

by herbman esin wrote:So some cards at Rage tokens, some add armor tokens. Are there any other tokens this game didn't come with counters for? Not too big of a deal I just want to know everything I...

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