Review: Mage Wars:: Mage Wars-A Review by a Veteran Gamer
by darth plagus Hi my name is ray and I am a veteran gamer with many miniature and boardgames in my collection, primarily of the war and fantasy genres. Some of these include War of the Ring, Star...
View ArticleReply: Mage Wars:: General:: Re: A thought and some questions
by Rykaar Keep in mind that every creature you put into play gets to act. But you will generally not have more than 2 spells per turn. So if you go into a defensive turtle, one counter to that will be...
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars-A Review by a Veteran Gamer
by pconnor Ray,Thank you for the awesome review! Mage Wars is a game by gamers for gamers! Look for our first expansion mages, the Forcemaster and the Warlord, COMING SOON!Thanks again,Patrick...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by Koz1120 coyotemoon722 wrote:I have seen it pop up in a few lists and I don't understand what for. It costs you an action to play, it costs 2 points, and the times where it might be viable seem very...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by Wario83 Maybe not useful enough to have more than 1 in your spellbook, but having one at least makes your opponent have to second guess when you use it.
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by seanmccoy I think it's most useful (like a lot of deception type cards) when you can establish a pattern of play and then break that pattern.So, for instance: If I set two hellfire traps, and my...
View ArticleReply: Mage Wars:: General:: Re: Spell Book layout and staple cards
by seanmccoy My spellbook is laid out: Equipment, Conjurations, Creatures, Enchantments, Incantations, Attacks. I've been doing it so long the system makes the most sense to me.Alphabetical would be...
View ArticleReply: Mage Wars:: General:: Re: Spell Book layout and staple cards
by tiduz99 Thank you guys.A friend commented that he would prefer each page to represent a given turn. He has only played a couple of games and has been struggling with the planning phase.I am...
View ArticleReply: Mage Wars:: General:: Re: Initiative effect on gameplay
by Saturnineage Check out the Walkthrough videos. They are quite helpful! :)http://www.youtube.com/user/MageWarsGame
View ArticleReply: Mage Wars:: Rules:: Re: Ranged +1 on a melee character
by sameguy thanks, don't know how we could miss that.
View ArticleReply: Mage Wars:: Rules:: Re: Incorrect wording on Knockdown spell?
by Koz1120 It also knocks off guard markers and makes it so that you can move past them without them hindering you. It might be a tough spell to find a slot for, but it has its uses
View ArticleReply: Mage Wars:: Rules:: Re: Incorrect wording on Knockdown spell?
by ghbell I wish it were a novice spell. I think it should be.
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars-A Review by a Veteran Gamer
by Havox Thanks for the review. I just picked this up and can't wait to get it to the table!
View ArticleThread: Mage Wars:: Rules:: Reverse Magic Questions
by natsean Hey,I just want to make sure I understand how this works. My son (Warlock) tries to cast Ghoul Rot on one of my Knights (I'm the Priestess) with Reverse Magic on it.So, it works like...
View ArticleThread: Mage Wars:: Rules:: Spawnpoints and Channeling
by dunna03 So the card 'Gate to Voltari' has a channeling value of 1, and the text on the card states that it channels 1 mana each time a selected enemy mage casts a spell. Does this mean that during...
View ArticleReply: Mage Wars:: Rules:: Re: Spawnpoints and Channeling
by papersith dunna03 wrote:So the card 'Gate to Voltari' has a channeling value of 1, and the text on the card states that it channels 1 mana each time a selected enemy mage casts a spell. Does this...
View ArticleReply: Mage Wars:: Rules:: Re: Spawnpoints and Channeling
by ghbell With harmonize, the Gate channels 2 mana during channeling and then during action phase it can get up to 2 more. That nets a total of 2, 3, or 4.
View ArticleReply: Mage Wars:: Rules:: Re: Reverse Magic Questions
by Cardboardjunkie I'm pretty sure you answered your own question.1- your son pays 2 to cast the spell (that's the cost to be paid).2- you reveal Reverse Magic and pay 5.3- You target the Warlock and...
View ArticleReply: Mage Wars:: General:: Re: 2 players, one set, deckbuilding
by Belarin Jenninib wrote:We too had a problem with deckbuilding having only one copy of the base game. In the rules it says that you can have up to 6 level 1 spells and up to 4 level 2 (correct me if...
View ArticleReply: Mage Wars:: General:: Re: Rage
by herbman esin wrote:So some cards at Rage tokens, some add armor tokens. Are there any other tokens this game didn't come with counters for? Not too big of a deal I just want to know everything I...
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