Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...
by herbman lgitton wrote:I'd like to add a comment to that interesting topic. I personally don't have played yet( still reading the rules and only have prepared the aprentices books). )But i would...
View ArticleReply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...
by herbman Except I've played it and totally agree with what Joel Eddy felt was the core of the game. Wonderful, wonderful game.
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast Question
by Klaxas ok i think your having trouble with the quick cast and confusing it with a quick action. here is some helpful info.quick actions can only be done with your action marker. any creature can do...
View ArticleThread: Mage Wars:: Rules:: Quickcast...
by Mike1977 My understanding of this was that you can do it before or after a creature activates.So does this mean that when someone flips over a marker I can respond by using my quickcast?
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by RandomOne Before or after a friendly creature's action. Not in the middle of an opponents action. You maybe confusing this with revealing an enchantment that is already attached to a creature.
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by Gewar You can quickcast before or after YOUR creature has an ACTION or in designated stages of Action Phase (before or after all actions, beggining with player with Initiative). So there is no need...
View ArticleReply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...
by rainofwalrus There are no 'Perfect Counter(s)' in this game.(UU); now there's a perfect counter.(2)+(cost of target) != perfect. the blue-deck mage in me cries "overpriced!1"
View ArticleReply: Mage Wars:: General:: Re: Anyone thought about playing this as a more...
by rainofwalrus no. I like Summoner Wars, but "lucky" EventCardVeins can ruin two hours of well-played strategy. With hardly any restrictions, cost-to-play, or event-per-turn-limit.If Summoner Wars...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by rainofwalrus @Sean, 'Lash of Hellfire' is the one instance of unsolicited decoy, amirite?I always sell my opponent on auto-decoy the LoH; so next game he stumbles into something far worse.
View ArticleReply: Mage Wars:: Rules:: Re: Dazed Condition
by MB75 What about gaining the daze condition during your action phase, namely via a Circle of Lightning damage barrier? Is it still removed at the end of the creature's current action phase?
View ArticleReply: Mage Wars:: Rules:: Re: Dazed Condition
by Gewar MB75 wrote:What about gaining the daze condition during your action phase, namely via a Circle of Lightning damage barrier? Is it still removed at the end of the creature's current action...
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by Saturnineage The official Mage Wars video on spellcasting:http://youtu.be/R0K0e6anR6M
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by Cardboardjunkie How would you use Decoy to confuse an opponent about an equipment card?
View ArticleThread: Mage Wars:: Rules:: Attack Modifiers and the Effects Die Roll Question
by wtcannonjr Do Attack Modifiers like Melee +2 or Charge +1 also increase any Effects Die Roll in combat?It is clear under Damage Modifiers that these modify the Effects die in addition to the number...
View ArticleReply: Mage Wars:: Rules:: Re: Attack Modifiers and the Effects Die Roll...
by Cardboardjunkie No, only resistances, vulnerabilities and special fringe cases like the one you listed effect the Effect Die. Regular damage modifiers like Melee/Ranged+, Charge, Rage,...
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by Mike1977 ty guys...We were doing it wrong...Mind you saying that you can use your quickaction marker before or after any creature activates is the same thing.
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by zhiqian Mike1977 wrote:ty guys...We were doing it wrong...Mind you saying that you can use your quickaction marker before or after any creature activates is the same thing.It is not the same... if...
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by Mike1977 oh... never thought of that...lol
View ArticleThread: Mage Wars:: Rules:: Wizard "Arcane Zap"
by lindelos As part of this attack/spell there is a purple looking shield thingy with a "1" in it. Is this some sort of auto-damage or something? I can't find this icon anywhere in the rule book (it's...
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