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Reply: Mage Wars:: Rules:: Re: Dazed Condition

by MB75 Thanks Gewar!We came to the proper conclusion because it simply made more sense, although none of us found it in the rules....hidden there behind some unassuming pretext like Important:......

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Reply: Mage Wars:: Rules:: Re: Attack Modifiers and the Effects Die Roll...

by wtcannonjr In summary -So in Mage Wars lingo the Effects die roll is only modified by(1) Attack Traits(2) Damage ModifiersThanks!

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by Shadrach topdeckgames wrote:I originally thought the wands were fairly fragile, because they couldn't be protected. BUT, last weekend, after a better reading of the cards, I realized a Nullify or...

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by ghbell topdeckgames wrote:Well, golly gee, if there is an answer for it, it's not broken. But, if there is no answer, then it turns into a game about how to deal with the wand. And that is broken....

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Thread: Mage Wars:: Rules:: Beastmaster quick summoning special ability...

by KenM The Beastmaster has a special ability called quick summoning. You can summon a level 1 animal creature as a quick spell once per round. Does this count as the beastmaster's quick cast action...

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Reply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...

by Cardboardjunkie It can be either his QuickCast action or the quick action from his regular activation.

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Reply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...

by KenM But it takes one of his normal actions and is not a bonus quick cast he can take, correct?

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Reply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...

by Cardboardjunkie Right, it is not a third action type.

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Reply: Mage Wars:: Rules:: Re: Attack Modifiers and the Effects Die Roll...

by Cardboardjunkie I found the definition of Damage Modifiers, and I assume Attack Traits refers to traits found on the attack line, so I think it's safe to say yes.

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by sdougla2 Compared to the 8 or 9 dice attacks mages can make without using any mana once they've buffed themselves a bit, it's not very scary, and much more easily blunted. Just throw on an...

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Reply: Mage Wars:: Strategy:: Re: Wand + Thunder Bolt Broken?

by topdeckgames Sure, I understand the cards that kill a wand. The problem is that dissolve and explode only work from 0-1, and it has to be the Mage casting the dissolve. Thunderbolt is expensive at...

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by topdeckgames Sleep and Chain Lightning would be good candidates with a wand. So maybe the wand is too strong, combined with a protection spell like Nullify or Reverse Magic.

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Reply: Mage Wars:: General:: Re: This game is awesome....

by sagitar OH cr*p, that looks like that unpleasant guy who lives down the road..seriously.Time to form some kind of magic protective circle around the house.

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Reply: Mage Wars:: Rules:: Re: Dazed Condition

by Gewar MB75 wrote:Thanks Gewar!We came to the proper conclusion because it simply made more sense, although none of us found it in the rules....hidden there behind some unassuming pretext like...

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by sdougla2 I didn't say they were too powerful, I was just saying that there are more powerful interactions you can do with a wand than tossing a Thunderbolt on one. You can sometimes get into board...

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Reply: Mage Wars:: General:: Re: Spell Book layout and staple cards

by coyotemoon722 seanmccoy wrote:My spellbook is laid out: Equipment, Conjurations, Creatures, Enchantments, Incantations, Attacks. I've been doing it so long the system makes the most sense to...

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Reply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...

by Rykaar But effectively he can summon twice per turn if he's summoning level 1's. That's still pretty good. I can't quite see a "creatureless beastmaster" strategy with that in mind :)

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Reply: Mage Wars:: General:: Re: Like all good war-games, you NEED fodder.

by rainofwalrus search your feelings, wytefang. you know it to be true. I am your fodder.

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Reply: Mage Wars:: General:: Re: 2 players, one set, deckbuilding

by rainofwalrus sleeves and proxies.

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Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?

by rainofwalrus another crucial thing to remember about Mage Wars is that speedbumps in your efficiency(macro; movement, action-selection, timing, when-to-pass) ratio turn-by-turn can BREAK your...

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