Reply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Shadrach topdeckgames wrote:Sure, I understand the cards that kill a wand. The problem is that dissolve and explode only work from 0-1, and it has to be the Mage casting the dissolve. Thunderbolt...
View ArticleReply: Mage Wars:: Strategy:: Re: Priestess Ultimate Fortress
by rainofwalrus how about Counter Ultimate Fortress Theory? I found that early pressure (in any capacity) can really disrupt the Fortress/Turtle strategy.1. Mage Wars is a game that doesn't "ramp up"...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Koz1120 topdeckgames wrote:Sure, I understand the cards that kill a wand. The problem is that dissolve and explode only work from 0-1, and it has to be the Mage casting the dissolve. Thunderbolt is...
View ArticleReply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...
by Cardboardjunkie You can summon twice per round as long as ONE of them is a level 1. You can use your full action to get out a mid-range/fatty and your QC to get out a level 1. That's even...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Konzik Wand + Spell is easy to deal with. Seeking Dispel + Dissolve. Works from 0-1, but both are Quick Spells. Get close, take a hit (or put Wall of Fog, if you don't want to), then move and cast...
View ArticleReply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...
by theduke850 And with the Lair in play you could bring a total of three creatures in one round, though with anything bigger than a fox or bobcat you'll be hurting for mana before too long.
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by topdeckgames I appreciate the thoughtful remarks made by all. I do need to clarify a couple of things I guess I poorly communicated previously.First, this is about a protected wand. It is protected...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Koz1120 topdeckgames wrote:I appreciate the thoughtful remarks made by all. I do need to clarify a couple of things I guess I poorly communicated previously.First, this is about a protected wand....
View ArticleReply: Mage Wars:: Rules:: Re: Beastmaster quick summoning special ability...
by KenM Thanks everyone. I was not sure if because it was a special ability, it was an extra action you could take.
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by topdeckgames I think the reason was that he was not expecting the protective nature of the spells. Neither of us had read the cards closely, and we were surprised that the wand could be protected....
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Kalidor But those spells will normally be in every spellbook worth their salt...every spellbook.
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Konzik Well let's be fair, maybe not all decks, but most of them for sure :)Still in this situation, some Wall would be perfect (yes they actually are useful!) Thunderbolt is Full Action spell, 1...
View ArticleReply: Mage Wars:: General:: Re: Like all good war-games, you NEED fodder.
by Mike1977 http://www.youtube.com/watch?v=joA1EIU4Ngc
View ArticleReply: Mage Wars:: News:: Re: Introducing the Forcemaster and the Warlord!
by dunna03 Really hope you guys do previews of some new spells and more details on the new mages leading up to release.
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by ferris1971 I've counted the Beastmaster list 5 times. It's 123 points.
View ArticleReply: Mage Wars:: News:: Re: New and Improved Spellbooks
by ferris1971 ferris1971 wrote:I've counted the Beastmaster list 5 times. It's 123 points.Whoops... Nevermind. 3 Novice spells in there. :)
View ArticleReply: Mage Wars:: General:: Re: Spell Book layout and staple cards
by Konzik Mine are like this:Enchantments (first positive, then negative then other), Incantations (Heals at the end), Conjurations (Walls first), Attacks, Equipment, Summons
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by Kalidor Played a match (that ended quite quickly in my favor) :) last night where I used your suggestion of casting the BM's Grizzly on turn 1. I quick-cast the Ring of Beasts and summoned the Griz...
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars-A Review by a Veteran Gamer
by paradox1995 Agree with everything the OP said... This is truly an awesome game, and it has taken over my gaming life. Even pulled me away from hardcore minis games like warmachine/hordes.BUY THIS...
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