Reply: Mage Wars:: Rules:: Re: Wizard "Arcane Zap"
by MDJD It's a mana icon. You need to send one mana to use Arcane Zap.
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by rainofwalrus I meant playing the Decoy (Mage) immediately after playing the Lash-o-Fire.Sure, they could waste fodder to confirm Nullify=0(decoy), but my opponents seem convinced it's Nullify and...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by Cardboardjunkie Ah ok.I do have a question about Decoy too. Since Seeking Dispel prevents you from revealing the hidden enchantment, is there a point post-destruction where it does get revealed and...
View ArticleReply: Mage Wars:: General:: Re: This game is awesome....
by herbman Morbino wrote:I think I will go buy a special wizard's hat to wear while playing this game. I'm thinking the same thing. Something along these lines..
View ArticleReply: Mage Wars:: Rules:: Re: Wizard "Arcane Zap"
by Kalidor If you would allow me a follow-up question regarding Zap, please...Is there a specific reason it states "Counts as an attack spell"?I get that anything that modifies an Attack Spell would...
View ArticleReply: Mage Wars:: Rules:: Re: Wizard "Arcane Zap"
by MDJD I don't think you're missing anything. My sense is that Arcane Zap is counted as an attack spell for the precise reason you stated: so that it is regulated in the same way as all attack spells.
View ArticleThread: Mage Wars:: General:: Like all good war-games, you NEED fodder.
by rainofwalrus Typically in the form of weenies that will clear proverbial landmines. But in Mage Wars, you also need some "junk" Enchants in your Spellbook to clear your opponents Nullify(s),...
View ArticleReply: Mage Wars:: Rules:: Re: Wizard "Arcane Zap"
by Cardboardjunkie If you're stunned you can't cast attack spells. That would be the only other reason I could think of.
View ArticleReply: Mage Wars:: Rules:: Re: Wizard "Arcane Zap"
by coyotemoon722 It's also so that it can be used as a Quick-Cast action. You can only cast spells for this action.
View ArticleReply: Mage Wars:: General:: Re: Like all good war-games, you NEED fodder.
by wytefang If those are the "fodder," who is the "mudder?":DHehehehe...er...sorry..couldn't resist. :blush:
View ArticleThread: Mage Wars:: Strategy:: Wand + Lightning Bolt Broken?
by topdeckgames I originally thought the wands were fairly fragile, because they couldn't be protected. BUT, last weekend, after a better reading of the cards, I realized a Nullify or Reverse Magic...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Kalidor I can't answer your question without more serious thought...but I must ask this, at the least, as I ponder...Why do you feel it necessary to put the word 'broken' in your title?This is a...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by topdeckgames Well, golly gee, if there is an answer for it, it's not broken. But, if there is no answer, then it turns into a game about how to deal with the wand. And that is broken. I share your...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Koz1120 topdeckgames wrote:I originally thought the wands were fairly fragile, because they couldn't be protected. BUT, last weekend, after a better reading of the cards, I realized a Nullify or...
View ArticleReply: Mage Wars:: Strategy:: Re: Wand + Lightning Bolt Broken?
by Kalidor Dan, as I said, I may have come off as defensive...it's just, there's no way it's broken.Broken means a game is technically unplayable! There are plenty of ways to deal with this combo. Any...
View Article