Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by ignorantpenguin I'm a big fan of hellfire trap and teleport trap.Laying this down works out much better for me if I pretend its a trap than a curse or something.
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow
by aliquis Regarding the deck building if you only build decks with one set I guess that will limit the efficiency build somewhat. For good and bad.Regarding having 6/4 of each card would two base sets...
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow
by aliquisSaturnineage wrote:Thanks for giving us your review. I hope that you will give the game some more playtime, and that you will find the game a very enjoyable, rich and satisfying experience.I...
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow
by aliquisAction Phase wrote:In terms of length, the sorting through the spell book, a cool idea indeed, def adds to this. Those minutes start to add up over the course of a few hours.I assume one will...
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow
by ghbellaliquis wrote:Regarding the deck building if you only build decks with one set I guess that will limit the efficiency build somewhat. For good and bad.Regarding having 6/4 of each card would...
View ArticleThread: Mage Wars:: Rules:: Lots of newb questions
by BKB2006 Great game....today came down to the absolute edge...Beastmaster with 1hp and Warlock with 4...BM for the win with his first melee attack of the game.but...the Warlock player forgot about...
View ArticleReply: Mage Wars:: Rules:: Re: Lots of newb questions
by ghbellBKB2006 wrote:Great game....today came down to the absolute edge...Beastmaster with 1hp and Warlock with 4...BM for the win with his first melee attack of the game.but...the Warlock player...
View ArticleReply: Mage Wars:: News:: Re: Introducing the Forcemaster and the Warlord!
by KenM Will this come with any more status boards, status cubes, action or quick cast markers? Or are you saving those for the 4 player expansion?
View ArticleReply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow
by Saanaliquis wrote:Action Phase wrote:In terms of length, the sorting through the spell book, a cool idea indeed, def adds to this. Those minutes start to add up over the course of a few hours.I...
View ArticleReply: Mage Wars:: Rules:: Re: Lots of newb questions
by BKB2006 Thanks for succinct and quick response.BKB2006
View ArticleReply: Mage Wars:: Rules:: Re: Sleep-Too powerful?
by Captain_Frisk I had some friends over this weekend to game, and I sat out while they played MW, one player with priestess, the other warlock, with the stock (rebalanced) books.Both new players, so...
View ArticleReply: Mage Wars:: Rules:: Re: Sleep-Too powerful?
by MaankinCaptain_Frisk wrote:I had some friends over this weekend to game, and I sat out while they played MW, one player with priestess, the other warlock, with the stock (rebalanced) books.Both new...
View ArticleReply: Mage Wars:: Rules:: Re: Sleep-Too powerful?
by MDJDsleep targets a non-mage living creatureWhat he said :). If Sleep could target mages, the game would devolve into an exercise to see which Mage can sleep which first. Ah well...I guarantee you...
View ArticleReply: Mage Wars:: General:: Re: Spell Book layout and staple cards
by remuscoyotemoon722 wrote:seanmccoy wrote:My spellbook is laid out: Equipment, Conjurations, Creatures, Enchantments, Incantations, Attacks. I've been doing it so long the system makes the most sense...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by SaanCardboardjunkie wrote:Ah ok.I do have a question about Decoy too. Since Seeking Dispel prevents you from revealing the hidden enchantment, is there a point post-destruction where it does get...
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