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Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy

by ignorantpenguin I'm a big fan of hellfire trap and teleport trap.Laying this down works out much better for me if I pretend its a trap than a curse or something.

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by aliquis Regarding the deck building if you only build decks with one set I guess that will limit the efficiency build somewhat. For good and bad.Regarding having 6/4 of each card would two base sets...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by aliquisSaturnineage wrote:Thanks for giving us your review. I hope that you will give the game some more playtime, and that you will find the game a very enjoyable, rich and satisfying experience.I...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by aliquisAction Phase wrote:In terms of length, the sorting through the spell book, a cool idea indeed, def adds to this. Those minutes start to add up over the course of a few hours.I assume one will...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by ghbellaliquis wrote:Regarding the deck building if you only build decks with one set I guess that will limit the efficiency build somewhat. For good and bad.Regarding having 6/4 of each card would...

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Thread: Mage Wars:: Rules:: Lots of newb questions

by BKB2006 Great game....today came down to the absolute edge...Beastmaster with 1hp and Warlock with 4...BM for the win with his first melee attack of the game.but...the Warlock player forgot about...

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Reply: Mage Wars:: Rules:: Re: Lots of newb questions

by ghbellBKB2006 wrote:Great game....today came down to the absolute edge...Beastmaster with 1hp and Warlock with 4...BM for the win with his first melee attack of the game.but...the Warlock player...

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Reply: Mage Wars:: News:: Re: Introducing the Forcemaster and the Warlord!

by KenM Will this come with any more status boards, status cubes, action or quick cast markers? Or are you saving those for the 4 player expansion?

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by Saanaliquis wrote:Action Phase wrote:In terms of length, the sorting through the spell book, a cool idea indeed, def adds to this. Those minutes start to add up over the course of a few hours.I...

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New Video for Mage Wars

by Toxziq

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Reply: Mage Wars:: Rules:: Re: Lots of newb questions

by BKB2006 Thanks for succinct and quick response.BKB2006

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Reply: Mage Wars:: Rules:: Re: Sleep-Too powerful?

by Captain_Frisk I had some friends over this weekend to game, and I sat out while they played MW, one player with priestess, the other warlock, with the stock (rebalanced) books.Both new players, so...

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Reply: Mage Wars:: Rules:: Re: Sleep-Too powerful?

by MaankinCaptain_Frisk wrote:I had some friends over this weekend to game, and I sat out while they played MW, one player with priestess, the other warlock, with the stock (rebalanced) books.Both new...

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Reply: Mage Wars:: Rules:: Re: Sleep-Too powerful?

by MDJDsleep targets a non-mage living creatureWhat he said :). If Sleep could target mages, the game would devolve into an exercise to see which Mage can sleep which first. Ah well...I guarantee you...

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New Image for Mage Wars

by rainofwalrusPink Wizard and Unicorn

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New Image for Mage Wars

by rainofwalrusBox is huge

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Reply: Mage Wars:: General:: Re: Spell Book layout and staple cards

by remuscoyotemoon722 wrote:seanmccoy wrote:My spellbook is laid out: Equipment, Conjurations, Creatures, Enchantments, Incantations, Attacks. I've been doing it so long the system makes the most sense...

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Reply: Mage Wars:: Strategy:: Re: Explain the value of Decoy

by SaanCardboardjunkie wrote:Ah ok.I do have a question about Decoy too. Since Seeking Dispel prevents you from revealing the hidden enchantment, is there a point post-destruction where it does get...

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New Image for Mage Wars

by seanmccoyHawkeye Sketches by Darek Zabrocki.

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Reply: Mage Wars:: Rules:: Re: Lots of newb questions

by ghbell You are most welcome.

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