Reply: Mage Wars:: Rules:: Re: Daze and timing
by Deefer Normally this is not an issue. But is particularly devastating on a creatures that is guarding because you give up your action phase for a delayed action... Which ends up being dazed for what...
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by Purple Paladin 3 rules of thumb: 1: If you can't cast the spell without the wand, you can't cast it when it' bound to a wand either. The only difference is, the spell is not put in the discard pile...
View ArticleReply: Mage Wars:: News:: Re: Win a FREE copy of the Forcemaster and Warlord...
by Rusty1982 Thanks for the competition guys, just goes to show how awesome your support of this game is.
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by curtcPurple Paladin wrote:3: When/If the wand is destroyed, put the spell back in your book (not sure why this is allowed in the rules, as perma-casting a spell seems powerful enough as it is, but...
View ArticleReply: Mage Wars:: Variants:: Re: Shuffle and draw hands, the traditonal way
by curtc I would say the bound spell still comes from your hand of 7.I'm going to make an effort to try this before New Year's. Hopefully.
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by Purple Paladin"Not sure why this allowed in the rules".Thanks Curt, but obviously, I already knew it was in the rules, I was just curious, from a game balance perspective, why it was so.Seems a wand...
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by WonderCinzPurple Paladin wrote:3: When/If the wand is destroyed, put the spell back in your book (not sure why this is allowed in the rules, as perma-casting a spell seems powerful enough as it is,...
View ArticleReply: Mage Wars:: General:: Re: First play overload
by Helznicht Curt, please go ahead and try it with drawing hands of cards. It a great way to learn the cards, its what me and my son have done. He did not like it because there were to many choices,...
View ArticleReply: Mage Wars:: General:: Re: Deck Builder
by kergenramireziberci wrote:kergenramirez wrote:Hi Ilan, page 36 of the rule book. "Any mage may purchase any novice spell for 1 spell point regardless of 'school'"Cheers Kergen.This has been fixed...
View ArticleReply: Mage Wars:: Rules:: Re: Daze and timing
by rainofwalrusDeefer wrote:Normally this is not an issue. But is particularly devastating on a creatures that is guarding because you give up your action phase for a delayed action... Which ends up...
View ArticleReply: Mage Wars:: Rules:: Re: Suppression Cloak + guard
by rainofwalrusA magic cloak twirling, spinning, and mezzing an entire (mana-less) zone as part of MageWars' version of crowd-control is more "cool" than "odd," IMO.
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by wtcannonjrPurple Paladin wrote:Seems a wand is powerful enough without it giving your spell back to your spellbook when it's destroyed in addition.As mentioned above, this is statement is NOT...
View ArticleReply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?
by rainofwalrusRikolus wrote:OK... appreciate all the suggestions. It seems as tho the plan of Warlock then should be to Rush in for victory and forgo the stuff that builds Defense.Just seems odd (at...
View ArticleReply: Mage Wars:: Rules:: Re: Spellbinding
by Eric G To all:Thanks for your useful input. Question 3 was the one I was most unsure of the answer to.My youngest son and I have just started playing Mage Wars and are still learning the game (and...
View ArticleReply: Mage Wars:: Variants:: Re: Shuffle and draw hands, the traditonal way
by Eric G Curt,I agree with your assessment, as well as someday trying this variant. My son who I play Mage Wars with (his birthday gift from my younger brother) is very much into Magic: The Gathering...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)
by rainofwalrusKoz1120 wrote:Would you mind posting a build list somewhere? Doesn't have to be this thread, but I'd like to see what kind of stuff you are running. I never run Creatureless 'Lock...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Five Power Cards (Core Set)
by ghbell Rock Lobster, now that you have shown yours, ask him to show one of his!
View ArticleReply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?
by ghbellRikolus wrote:OK... appreciate all the suggestions. It seems as tho the plan of Warlock then should be to Rush in for victory and forgo the stuff that builds Defense.Just seems odd (at least...
View ArticleReply: Mage Wars:: General:: Re: Early Impressions -- How Wrong Am I?
by ClockworkMoxieRikolus wrote:OK... appreciate all the suggestions. It seems as tho the plan of Warlock then should be to Rush in for victory and forgo the stuff that builds Defense.Just seems odd (at...
View ArticleReply: Mage Wars:: General:: Re: First play overload
by piousflea From my limited experience of watching people play MW for the first time, it seems like their comfort level and playstyle depends A LOT on what games they are used to playing.CCG or minis...
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