Reply: Mage Wars:: General:: Re: My Spell Books look terrible
by mandingoman Mine was wrinkly... Used the blow drier. Now it looks fine. No reason to request a new spell book IMHO.
View ArticleReply: Mage Wars:: General:: Re: My Spell Books look terrible
by soccastar001 Mine wasn't too bad "wrinkle-wise".But, and I may be alone in this, my biggest gripe with the spell books are that the direction the slots open up to hold your cards changes halfway...
View ArticleReply: Mage Wars:: Strategy:: Re: Starter deck Warlock crushed by Wizard...
by rainofwalrus against Mana-drain, focus on: Budget(you dont have to cast every turn)Melee (it's free)"Decoy(s)" (as a place to stash 2-4 mana when you get low)When I play Lock vs. Mana-drain, I...
View ArticleReply: Mage Wars:: General:: Re: My Spell Books look terrible
by Subidosoccastar001 wrote:Mine wasn't too bad "wrinkle-wise".But, and I may be alone in this, my biggest gripe with the spell books are that the direction the slots open up to hold your cards changes...
View ArticleReply: Mage Wars:: General:: Re: My Spell Books look terrible
by soccastar001Subido wrote:soccastar001 wrote:Mine wasn't too bad "wrinkle-wise".But, and I may be alone in this, my biggest gripe with the spell books are that the direction the slots open up to hold...
View ArticleReply: Mage Wars:: General:: Re: My Spell Books look terrible
by Subidosoccastar001 wrote:That's a good way to use the page direction switching to your advantage but that has limited use. Once you've shown new players the game this isn't as useful and is kind of...
View ArticleReply: Mage Wars:: General:: Re: My Spell Books look terrible
by remussoccastar001 wrote:I guess I just don't see a point to switching the pages around when organizing your spell book in a normal situation although I'm sure there was a reason.I'm pretty sure I...
View ArticleReply: Mage Wars:: General:: Re: Is the core spelltome overpriced?
by ghbell Mine came out ok:http://www.boardgamegeek.com/thread/908634/spray-paint-mod-t...
View ArticleReply: Mage Wars:: General:: Re: How Do You Explain Quickcast vs Quick Action...
by Dre2Dee2 I think the best thing would be to rename quick actions to "half actions". That way you have full actions, half actions, and quickcastEZ PZ :)
View ArticleThread: Mage Wars:: General:: Apprentice mode vs. full game
by RoadHouse Is it best to start with the Apprentice mode with new players? How long is the playing time? What kind of experience is the Apprentice mode compared to the full game? I'm just wondering...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by Subido I've played the basic version once and advanced version 3 times and i'd say that it depends on the player. If he's prone to AP, i'd recommend the basic game. In the basic game there are some...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by Snotwalker I just played my first game with a buddy last night, and we dove into it with the full starting recommended mage builds, not the watered down shorter apprentice intro... It was no problem...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by dkartzinel For non-gamers, definitely the apprentice mode. If they have extensive experience in games like Magic, then you might be able to start full mode.In terms of playtime, I've found it's...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by bigeasier I would agree that if you use apprentice mode, try to opt away from using the Wizard if you are experienced. I recently introduced the game for the first time to someone and we played...
View ArticleReply: Mage Wars:: Rules:: Re: Taunt vs. creatures w/ different attack types
by MDJDrijule wrote:An example:When a Darkfenne Hydra is taunted by Sosruko, is the Hydra able to make its triplestrike attack as its melee attack vs. Sosruko, or is it stuck making its 'quick action'...
View ArticleReply: Mage Wars:: Strategy:: Re: Starter deck Warlock crushed by Wizard...
by Eiskoenigin @ Rock Lobster:Unfortunately, I don't think your suggestion would work very well. Actually I tried something like that in my last gameHere is why: - There are no decoys in the pre-built...
View ArticleReply: Mage Wars:: General:: Re: Apprentice mode vs. full game
by Mike1977 This really had to do with wheater you want your first (few) game(s) to last a few hours, or several.Not trying to be funny.I think new players would get alot more out of playing 2-3...
View ArticleReply: Mage Wars:: Rules:: Re: What is "psychic" damage?
by Logicfray From page 30 of the manual"Psychic: Invisible mental ortelepathic effect or assault. Psychicspells and attacks can cause theStun, Daze, or Sleep condition"Any psychic spell has a purple...
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