Reply: Mage Wars:: Strategy:: Re: Is it worth the mana cost to cast mana...
by Mike1977 I actually just posted a video that discusses Spawnpoints vs. The Rush and how different things look after 4 turns. Its really a tough call, I think both are fine, but you need to go with...
View ArticleReply: Mage Wars:: Rules:: Re: Illigal Enchantment Target
by Deefer Fair point. Illegal is illegal. I do see a difference between playing an enchantment with an invalid target vs a pair of leather gloves. I guess it depends when the target is supposed to be...
View ArticleReply: Mage Wars:: Strategy:: Re: Is it worth the mana cost to cast mana...
by locusshifter I asked this when I first started playing as well. It really depends on how long your games go, and in the long run, they are certainly worth it.
View ArticleReply: Mage Wars:: Rules:: Re: Illigal Enchantment Target
by Mike1977 I created this thread, because I've played the following card twice on an opposing mage.Anyone get the Irony?On a sidenote, we all know that its illigal to have the same revealed...
View ArticleReply: Mage Wars:: Rules:: Re: Illigal Enchantment Target
by curtcMike1977 wrote:On a sidenote, we all know that its illigal to have the same revealed enchantment twice on the same creature. But if I am not mistaken it isn't illigal to have it twice if its...
View ArticleReply: Mage Wars:: Rules:: Re: Illigal Enchantment Target
by Mike1977curtc wrote:Mike1977 wrote:On a sidenote, we all know that its illigal to have the same revealed enchantment twice on the same creature. But if I am not mistaken it isn't illigal to have it...
View ArticleReply: Mage Wars:: Strategy:: Re: Is it worth the mana cost to cast mana...
by Subido If mana flowers or crystals last 5 turns, they have already been profitable because the opponent focused on destroying them instead of doing something else. Although you used a quick action...
View ArticleReply: Mage Wars:: Strategy:: Re: Is it worth the mana cost to cast mana...
by Fwing It's an investment. The trick is living long enough to collect :)
View ArticleReply: Mage Wars:: Strategy:: Re: Is it worth the mana cost to cast mana...
by sdougla2 I tend to think of spawnpoints and familiars as mostly giving you an action advantage, although the extra mana production is nice too. If you're going to use them, you're going to want to...
View ArticleReply: Mage Wars:: General:: Re: updated printable codex in file section -...
by alex02144 Thanks for the great update!
View ArticleThread: Mage Wars:: Strategy:: Opening for a newbie wizard
by skeetermcduff Any suggestions for a person playing a Wizard for the second time ? I'm using the starting spellbooks but would be open to minor changes. I know some openings depend on the...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by dkartzinel If you have the latest expansion, adding some of those mega earth spells could be fun, especially if you can make room for the earth elemental. Other than that, depending on your...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by skeetermcduff A pretty thorough response. I was on the fence about the expansion but your opening sentence changed that and the second paragraph was pretty helpful also. I know what you mean about...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by sdougla2 I'd probably consider an opening along the lines of:Turn 1 (20): Arcane Ring -> Mana Crystal (14)Turn 2 (25): Darkfenne Hydra or Gorgon Archer -> Mana Crystal (5)Turn 3 (17): You get...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by Mike1977 Wizard can pull off Arcane/Air really well, probably best for you considering your working off the pre-constructed spellbook.If you want to go flavor of the month, Arcane/Earth is a blast,...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by skeetermcduff I really appreciate the responses. As new replies appear, I peruse the spellbook and card stacks and look at the suggestions :)I know I'm going to love this game because I'm a big fan...
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by skeetermcduff I will eventually use all of the mages and have set aside the pre-made spellbook card suggestions until my spellbook pack arrives but I just picked Wizard to get started with.
View ArticleThread: Mage Wars:: Strategy:: Question on Wizard Token
by Orwe11 So last night I played for the 1st time. While in the middle of the game, I (playing the wizard) activated my shield. Now, the card token says something along the lines of "ignore damage" (it...
View ArticleReply: Mage Wars:: Strategy:: Re: Question on Wizard Token
by sdougla2 Yes, it works against crits. Basically the first time in the round that you would take damage through your armor, you take 3 less.
View ArticleReply: Mage Wars:: Strategy:: Re: Opening for a newbie wizard
by dkartzinel Ah, I see, so for combos for the wizard,there are lots of fun things to do:1. This one was suggested to me back when I started playing, but it's hysterical fun: wand+teleport, and Hydra....
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