Reply: Mage Wars:: General:: Re: This game takes WAY to long...
by Cardboardjunkie I've only got 1 4 player game under my belt, but the general consensus is once you're familiar with your cards and what cards MAY be out there, the game moves alot quicker. Also, if...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Saan This topic has been beaten to death in other threads, but i'll add my two cents here:The first game is going to take a while, especially if you didnt build the decks yourself. 5 hours seems a...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Zoide [q="christianrehm]I'll stick to games that scratch the same itch in a fraction of the time.What games would you recommend?
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Saan Cardboardjunkie wrote:Also, if you find it's taking too long, don't turtle up building your economy, be aggressive.I think this is a conclusion that comes naturally from experience. While Mana...
View ArticleReply: Mage Wars:: General:: Re: Card limitations necessary ?
by Saan Scout762 wrote:Borg wrote:If someone wants to build a Warlock deck with 60 Fireballs in it and nothing else, why not ? I doubt it would be very succesful after all.So : why the 4-card...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by MajaiofDreams My first game was loooong. But only due to turtleing and highly conservative play style.My second game took under one and a half hours because we did not hold back.The game has a...
View ArticleReply: Mage Wars:: General:: Re: Any limits to the Number of cards in a Zone?
by Spyre esin wrote:Cardboardjunkie wrote:Since that's the exact wording of Battlefury, then no you would not have to target the same thing twice. You are free to kill one and retarget.Also, Zone...
View ArticleReply: Mage Wars:: Rules:: Re: A couple of newbie questions
by MajaiofDreams Also, don't forget it only effects the first attack the mage makes each turn.
View ArticleReply: Mage Wars:: General:: Re: Card limitations necessary ?
by theduke850 I can't help but think that if there were no limits on the cards there would be a thread asking why no limits? I think it is better to have limits (unnecessary as they may be) than to...
View ArticleReply: Mage Wars:: General:: Re: Card limitations necessary ?
by Scout762 theduke850 wrote:I can't help but think that if there were no limits on the cards there would be a thread asking why no limits? I think it is better to have limits (unnecessary as they may...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Konzik My first game (2 player) lasted 1,5 hours and that is including teaching one player the game rules.
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by CullenF My first game was surprisingly fast after hearing all these complaints about length. Well under an hour. Beastmaster fox rush FTW! The next two games went a bit slower now that my son has...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by ghbell Saw a game this weekend go under an hour. That was a first. Then the second was a hard fought that that took about 2 hours.I agree that the game takes a long time for a 2 player game. I find...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by jzwink Saan wrote:Beastmaster: Eagle/Eagle (forget the actual card name, the 6 cost fast flyer). Am I missing something? Are the "falcons" quickcast? All the images I could find of creatures were...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by Saan jzwink wrote:Saan wrote:Beastmaster: Eagle/Eagle (forget the actual card name, the 6 cost fast flyer). Am I missing something? Are the "falcons" quickcast? All the images I could find of...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by jzwink Doh! Yeah, I missed a lot of nuances during our game. I probably was 50/50 remembering the beastmaster ring ability I had played. If I caught this, our game would have went a lot quicker!...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by Shadrach The game length is exactly right for what it is. What it is may not be what you want. Keep in mind the #1 game on bgg is a two player game with cards and dice that takes 3-4 hours to play...
View ArticleReply: Mage Wars:: Strategy:: Re: Top Ten First Round Plays
by Saan jzwink wrote:Doh! Yeah, I missed a lot of nuances during our game. I probably was 50/50 remembering the beastmaster ring ability I had played. If I caught this, our game would have went a lot...
View ArticleReply: Mage Wars:: General:: Re: Card limitations necessary ?
by Smoo Spyre wrote:It would seem to me that the game would get pretty dull if someone built a deck with 20 of the same spell. It would also get pretty boring to play against and probably play with as...
View ArticleReply: Mage Wars:: General:: Re: This game takes WAY to long...
by KRWoods1 The publisher sent me certain demo set decklists to teach with. I have found them very helpful. They capture all the core game mechanics and reduce the sheer volume of cards. Personally, I...
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