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Reply: Mage Wars:: Rules:: Re: Does a target get its Damage Barrier and/or...

by MDJD Reaper Steve wrote:jpsharp wrote:Correct. Damage Barrier works even if the defender is killed - Counterstrike does not.James, thanks for the answer, but if I may ask, how are you certain? I'd...

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Reply: Mage Wars:: Rules:: Re: Enchantments as quickcasts actions?

by BGFreakDag2PT Thanks for clarifications. Will play better next time with my friend.

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Reply: Mage Wars:: Rules:: Re: Does a target get its Damage Barrier and/or...

by jpsharp MDJD wrote:Reaper Steve wrote:jpsharp wrote:Correct. Damage Barrier works even if the defender is killed - Counterstrike does not.James, thanks for the answer, but if I may ask, how are you...

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Reply: Mage Wars:: Rules:: Re: Does a target get its Damage Barrier and/or...

by MDJD You bet.

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by Borg Played two games today.Beastmaster vs Warlock went OK, was done in about 90 minutesbut Beastmaster vs Priestess became painful.Whatever damage the Beastmaster inflicted was just erased by...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by ghbell Borg wrote:Played two games today.Beastmaster vs Warlock went OK, was done in about 90 minutesbut Beastmaster vs Priestess became painful.Whatever damage the Beastmaster inflicted was just...

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Reply: Mage Wars:: Reviews:: Re: Mage Wars: Looks Great, but Plays Slow

by Cardboardjunkie Just get in there and dissolve her wand. Then she'll run out of heals pretty quick.

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Thread: Mage Wars:: Rules:: Spellbind

by benji_online I am having a little trouble understanding Spellbinding. Say I prepared magewand and a creature during the planning phase. Now I cast magewand with my mage. May I now look into my my...

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Reply: Mage Wars:: Rules:: Re: Spellbind

by Kalidor Essentially, yes. This is one of the few times you can dip into your spell book outside of the planning phase.Very cool, huh!?

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Reply: Mage Wars:: Rules:: Re: Burn, burn, burn

by tiduz99 I ended up putting some elemental cloaks in the priestess and beastmaster spell books to at least reduce the onslaught a bit.I am gradually trying to balance out the spell books of each...

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Thread: Mage Wars:: General:: Trying to eliminate "time" and "perfect...

by Borg From personal experience : the game is being prevented from being great by these two major obstacles.The game takes far too long because whatever you do, the opponent probably has a perfect...

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by Gewar My 2 cents:- diminishin channeling when damaged is mechanism that punnishes player who already is loosnig - it will surely reduce time of typical play, but it will cause running away leader...

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by sdougla2 Rather than house ruling the game like that, I'd advise being more aggressive.

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by Borg Gewar wrote: My 2 cents:- diminishin channeling when damaged is mechanism that punnishes player who already is loosnig - it will surely reduce time of typical play, but it will cause running...

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by Borg sdougla2 wrote:Rather than house ruling the game like that, I'd advise being more aggressive. Sure, but there's nothing in the rules to enforce that, thus leaving the way open to longwinded,...

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by Gewar If one player would like to make long-playing counter-everything or healing deck, it is good that he can do it. I understand that you may not like this kind of games, but maybe someone do not...

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by tiduz99 I have played 5 games now and whilst I only finished one off, the game doesn't seem to suffer from long pauses so much now.My 5th game yesterday was over in around 2 hours. My opponent had...

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New Video for Mage Wars

by eekamouse

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Reply: Mage Wars:: General:: Re: Trying to eliminate "time" and "perfect...

by KnagrocK Borg wrote:Gewar wrote:Borg wrote:On top of that, it seems to me there's something not right with Mages getting infinite mana like they never get tired. Obviously this allows them to cast...

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Thread: Mage Wars:: General:: Organized Play in the Indianapolis Area

by papersith Indy Gaming will be hosting OP for Mage Wars. These events will be held at the Arsenal Game Room, one Saturday each month. There will be an event on Saturday, October 20th (monthly board...

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